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Jornalismo, videogames e seres abjetos

31 março 2006

[idéias] The Making of GoldenEye 007

Picture the scene: It’s E3. June 1997. GoldenEye the movie came out an embarrassing 2 years ago. The next Bond film has already finished shooting. It’s called Tomorrow Never Dies. It will be released in a few months. The world’s most famous FPS, Doom is ancient history. It is four years old. Quake is last year’s game, but still hot. Featuring polygonal backgrounds and characters, it is the new king of the shooters, having sold around 1 million copies. But Doom and Quake have had very limited success on consoles. PCs and FPSers go together. Any other way of thinking is heresy. Customers don’t like their FPSing on console.

Fonte: Zoonami

4 Comments:

  • At 7:48 PM, Blogger Gustavo Hitzschky said…

    Lembro quando vc falou desse making of, Alexei. E é exatamente esse tipo de infomração que a gente precisa, sobre os bastidores da produção, as dificuldades e, por vezes, os improvisos da equipe de desenvolvimento. Espero que possamos levar esse tipo de conteúdo à Continue nas nossas análises, com certeza o texto seria diferenciado das demais e amplamente enriquecido.

     
  • At 7:59 PM, Blogger Gustavo Hitzschky said…

    "It is funny how you can describe more features in one sentence than ten years of progress has managed to achieve. I’m looking forward to the day I see an NPC hide under a table."
    Faço minhas tais palavras..

     
  • At 6:44 PM, Blogger Gamer said…

    Há, primeiro post sobre games do blog!

     
  • At 6:45 PM, Blogger Gamer said…

    It´s me, Mauri Link!

    Pãrãpã-pãrã;Pã

     

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