Los Toperas

Jornalismo, videogames e seres abjetos

31 março 2006

[idéias] The Making of Shadow of Colossus

With the PS3 being announced for spring 2006, you might think the PS2 is at the point where it's reached it's limit. At this time, the world's attention tends to go to the next generation machine, but this is actually the time where all the technology achieved over the lifetime of the current machine bears fruit, and is the age where the masterpiece games appear. You could probably say that this winter, where SOTC (Shadow Of The Colossus) appeared, represents such a maturing period for PS2. Shadow Of The Colossus is a good game in itself, but it is the technology which is operational within the machine, PS2-wise, that gives it the true "next-gen impression".

Fonte: Game Watch

2 Comments:

  • At 6:45 PM, Blogger Gustavo Hitzschky said…

    Confesso que não li toda a explicação, mas os caras dissecam o assunto de maneira bem detalhada e tudo mais...

     
  • At 8:10 PM, Blogger Alexei said…

    Também confesso que não tive paciência de ler tudo, ainda mais que tem um monte de dados técnicos que não entendi bulhufas...

     

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