<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-11977439</id><updated>2011-06-08T03:26:47.581-03:00</updated><title type='text'>Los Toperas</title><subtitle type='html'>Jornalismo, videogames e seres abjetos</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default?start-index=101&amp;max-results=100'/><author><name>Toperas</name><uri>http://www.blogger.com/profile/14655506109120571509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>127</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-11977439.post-116410999376954789</id><published>2007-12-22T21:10:00.000-02:00</published><updated>2006-12-22T21:03:32.633-02:00</updated><title type='text'>[histórico]Quase epílogo da Continue</title><content type='html'>&lt;br&gt;&lt;br /&gt;O tempo que este blog ficou sem atualizações (quase três meses) denuncia o trabalho que tivemos nesta reta final da Continue. Nunca imaginei que editar uma revista fosse tão complicado. Para passar uma idéia mais clara de tudo: enquanto escrevo este texto, estamos fechando a Continue. Falta pouquíssima coisa, claro, mas ainda assim falta.&lt;br /&gt;&lt;br /&gt;Vimos cair por terra de maneira estrondosa nossa intenção de entregar o TCC na primeira data, em outubro. Já estamos até nos conformando em entregá-lo apenas no prazo extra concedido, o que nos dá dois dias a mais pra fechar de vez a Continue e mandá-la pra gráfica.&lt;br /&gt;&lt;br /&gt;Aponto dois fatores para todo este aperto: falta de organização e inexperiência. Mesmo estabelecendo prazos e elaborando um cronograma, muitos textos chegaram atrasados. Para complicar ainda mais a situação, novidades sobre outras pautas surgiram de última hora, obrigando-nos a voltar a textos já fechados e efetuar as mudanças.&lt;br /&gt;&lt;br /&gt;Pela parte da falta de experiência, foram pequenos detalhes que culminaram no grande atraso. Problemas com gráfica e dificuldade do grupo em adequar os textos para o formato revista são os principais reflexos disso.&lt;br /&gt;&lt;br /&gt;Como síntese de tudo o que aconteceu e, de certa maneira, da própria revista Continue, destaco a situação que tivemos com a capa da publicação. Fomos deixando como um assunto para resolver sempre depois e quando nos demos conta faltava pouco mais de um mês para entrega do trabalho. Felizmente, o grupo já tinha algumas idéias conceituais e o André já vinha pesquisando imagens de referência. Encomendamos então uma ilustração que acabou não agradando o orientador Celso Unzelte. Assim, no dia seguinte, fizemos uma espécie de brainstorm intensivo na minha casa (sim, resistimos à tentação dos videogames há menos de um metro na estante da sala) e bolamos uma idéia nova, relativamente simples de executar. Dois dias e dezenas de e-mails depois o André resolveu um problema, de maneira simples até.&lt;br /&gt;&lt;br /&gt;Resumo da ópera: se tivéssemos nos organizado e cuidado da capa antes, não teria sido o problemão que foi, mas apenas mais um assunto a se resolver.&lt;br /&gt;&lt;br /&gt;Ainda assim, tenho certeza de que o trabalho está excelente. Obviamente não é a revista que eu sonhava há um ou mais anos atrás. Porém, algo que aprendi é que uma revista é um produto resultante de diferentes percepções sobre ela própria. Tenho certeza de que o Alexei, o André e o Gustavo também imaginavam a Continue de uma maneira totalmente diferente.&lt;br /&gt;&lt;br /&gt;Espero que um dia tenha a oportunidade de fazer uma segunda edição da Continue. E quem sabe uma terceira, quarta, quinta...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-116410999376954789?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/116410999376954789/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=116410999376954789' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/116410999376954789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/116410999376954789'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2007/12/histricoquase-eplogo-da-continue.html' title='[histórico]Quase epílogo da Continue'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115720620322562214</id><published>2006-09-02T11:05:00.000-03:00</published><updated>2006-09-02T11:13:36.573-03:00</updated><title type='text'>Final Fantasy Soundtrack Countdown</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/finalfantasy.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/finalfantasy.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Final Fantasy is often considered the series that put game soundtracks on the map, with its revolutionary mix of both medieval and contemporary compositions. With the upcoming release of Final Fantasy III for the Nintendo DS and Final Fantasy XII for the Playstation 2, we at IGN asked you, the readers, to help us composite a top ten list of Final Fantasy original soundtracks. So without further ado, here are our (and your) top ten choices:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="http://music.ign.com/articles/730/730189p1.html"&gt;IGN&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115720620322562214?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115720620322562214/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115720620322562214' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115720620322562214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115720620322562214'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/09/final-fantasy-soundtrack-countdown.html' title='Final Fantasy Soundtrack Countdown'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115619630031205244</id><published>2006-08-21T18:28:00.000-03:00</published><updated>2006-08-22T14:37:28.636-03:00</updated><title type='text'>Guitar Hero causa lesão no joelho</title><content type='html'>&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8127/2488/1600/Jimmy.0.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/8127/2488/200/Jimmy.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;Jogar videogame é uma atividade mais perigosa do que parece. Digo isso por experiência própria, já que torci o pé violentamente quando tive a brilhante idéia de jogar DS e descer as escadas da faculdade ao mesmo tempo. Mas o que aconteceu com Jimmy Winter vai muito além da minha contusão.&lt;br /&gt;&lt;br /&gt;Enquanto estava entretido em uma disputa de Guitar Hero contra o amigo, o rapaz se empolgou e acabou machucando o joelho e, depois de ser examinado, ele soube que teria de se submeter a uma cirurgia. Há mais de um mês, Winter foi operado, mas ainda não está apto para andar. Ele decidiu enviar uma carta à Red Octane, a developer do jogo, para contar a sua história e ver se a empresa aceitaria patrocinar um campeonato local idealizado por Winter e seus amigos.&lt;br /&gt;&lt;br /&gt;"Vocês poderiam mandar alguns banners e uma cópia de Guitar Hero II para os finalistas jogarem", sugeriu o contundido.&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="http://www.kotaku.com/gaming/top/gamer-guitar-hero-broke-my-knee-195532.php"&gt;&lt;span style="font-weight: bold;"&gt;Kotaku&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115619630031205244?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115619630031205244/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115619630031205244' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115619630031205244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115619630031205244'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/08/guitar-hero-causa-leso-no-joelho.html' title='Guitar Hero causa lesão no joelho'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115619041783742648</id><published>2006-08-21T16:47:00.000-03:00</published><updated>2006-08-21T17:04:10.966-03:00</updated><title type='text'>[idéias] Super Street Fighter Bros.</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/765/2487/1600/Super_Street_Fighter_Bros.5.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/765/2487/320/Super_Street_Fighter_Bros.5.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;Um rapaz norte-americano que se intitula ~torokun fez esta sensacional ilustração que, como o nome sugere, mistura Super Mario Bros. e Super Street Fighter II (o Fire Hadouken do Ryu confirma que se trata da versão Super da epopéica série de luta da Capcom).&lt;br /&gt;&lt;br /&gt;Tipo de material bacana que poderia ilustrar a seção Mundo Bizarro de uma hipotética futura edição da Continue ou até uma matéria sobre arte nos games e vice-versa, ou até arte baseada em games.&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="http://tn3-1.deviantart.com/fs11/300W/i/2006/221/2/e/Super_Street_Fighter_Bros_by_torokun.jpg"&gt;deviantART&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115619041783742648?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115619041783742648/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115619041783742648' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115619041783742648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115619041783742648'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/08/idias-super-street-fighter-bros.html' title='[idéias] Super Street Fighter Bros.'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115507022188725798</id><published>2006-08-08T17:42:00.000-03:00</published><updated>2006-08-08T18:03:58.396-03:00</updated><title type='text'>Game Boy - 15 clássicos para o console original</title><content type='html'>&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8127/2488/1600/kidicarusb.0.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/8127/2488/200/kidicarusb.jpg" alt="" border="0" /&gt;&lt;/a&gt;O site Modojo publicou uma nota em&lt;br /&gt;que é prestada uma homenagem&lt;br /&gt;a quinze títulos lançados para o portátil&lt;br /&gt;Game Boy original.Entre eles estão&lt;br /&gt;Kid Icarus: Of Myths and Monsters,&lt;br /&gt;Oddworld Adventures, Nintendo World&lt;br /&gt;Cup e Castlevania Legends.&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="http://www.modojo.com/features/99/1/"&gt;&lt;span style="font-weight: bold;"&gt;Modojo&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115507022188725798?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115507022188725798/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115507022188725798' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115507022188725798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115507022188725798'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/08/game-boy-15-clssicos-para-o-console.html' title='Game Boy - 15 clássicos para o console original'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115453721165180747</id><published>2006-08-02T13:45:00.000-03:00</published><updated>2006-08-02T13:46:51.670-03:00</updated><title type='text'>How to Become a Better Videogame Journalist</title><content type='html'>&lt;br /&gt;Covering the videogame industry is no easy feat, especially when thousands of readers criticize you for a plethora of reasons. It's not uncommon to be accused of "being on the take" or failing to be impartial. Hell, even the title "videogame journalist" comes under scrutiny for being somewhat of an oxymoron. &lt;p&gt; &lt;/p&gt;&lt;p&gt; Even with the backlash, writing about games for a living can be a very enjoyable profession. But like most jobs, it's important to keep yourself in a constant state of improvement, so if you're just starting out or a veteran spiraling out of control, here are some helpful tips on how to become a better journalist.&lt;/p&gt;&lt;p&gt;Fonte: &lt;a href="http://www.gamedaily.com/features/?id=1068"&gt;&lt;span style="font-weight: bold;"&gt;GameDaily&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115453721165180747?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115453721165180747/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115453721165180747' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115453721165180747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115453721165180747'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/08/how-to-become-better-videogame.html' title='How to Become a Better Videogame Journalist'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115439468970747558</id><published>2006-07-31T22:08:00.000-03:00</published><updated>2006-08-01T08:35:51.343-03:00</updated><title type='text'>[idéias] Music For a Tragic Prince</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/Castlevania.png"&gt;&lt;img style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://photos1.blogger.com/blogger/2474/2502/200/Castlevania.png" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;A Look at the Music of Castlevania&lt;?xml:namespace prefix = o /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;By Paul "Wallace" Esch, Instructor of Music Instrumentation, Theory, Composition and World Music. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;The Beginning of a Legacy&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;From bleeps and blips, to full 27-piece orchestra, the music of Castlevania (AKA Akumajou Dracula, which translates directly to "&lt;/span&gt;&lt;?xml:namespace prefix = st1 /&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Demon&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style="font-family:Arial;font-size:10;"&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Castle&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;") has celebrated the most dramatic changes in music style, composition, and quality. What has made this landmark series stand out musically from the rest? What are the influences that spawned songs like "Bloody Tears", "&lt;/span&gt;&lt;st1:place&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Key Largo&lt;/span&gt;&lt;/st1:place&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;", and "Vampire Killer"? When did we move from "Video Game Music" into "Art Music", and where is it going from here?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Fonte: &lt;a href="http://castlevania.classicgaming.gamespy.com/Features/castlevaniamusic.html"&gt;Castlevania Dungeon&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115439468970747558?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115439468970747558/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115439468970747558' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115439468970747558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115439468970747558'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/07/idias-music-for-tragic-prince.html' title='[idéias] Music For a Tragic Prince'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115352954924850607</id><published>2006-07-21T21:51:00.000-03:00</published><updated>2006-07-21T21:52:29.250-03:00</updated><title type='text'>[idéias] To Zanarkand</title><content type='html'>&lt;br&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rLnZ5jcsRpc"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rLnZ5jcsRpc" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115352954924850607?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115352954924850607/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115352954924850607' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115352954924850607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115352954924850607'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/07/idias-to-zanarkand_21.html' title='[idéias] To Zanarkand'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115342955468899224</id><published>2006-07-20T18:03:00.000-03:00</published><updated>2006-07-20T18:07:50.166-03:00</updated><title type='text'>[idéias] Why Videogame Journalism Sucks</title><content type='html'>&lt;br /&gt;Videogame journalists have come under fire for misleading the public, taking bribes from publishers, and hiring uneducated morons as writers. Whether or not this is all true is pure speculation, the type of stuff that sours message boards populated by conspiracy theorists and immature fan boys, but the damage has been done. Want to know why the average journo can't get any respect? It's largely because...&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="http://www.gamedaily.com/features/?id=1060"&gt;&lt;span style="font-weight: bold;"&gt;GameDaily&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115342955468899224?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115342955468899224/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115342955468899224' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115342955468899224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115342955468899224'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/07/idias-why-videogame-journalism-sucks.html' title='[idéias] Why Videogame Journalism Sucks'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115190089547660794</id><published>2006-07-03T01:25:00.000-03:00</published><updated>2006-07-03T01:28:15.496-03:00</updated><title type='text'>[idéias] XIII no Brasil</title><content type='html'>&lt;br&gt; Legal ver que os quadrinhos europeus estão saindo em grande quantidade no Brasil. Um dos lançamentos da nova leva da Panini Comics é &lt;span style="font-weight:bold;"&gt;XIII - O Dia do Sol Negro&lt;/span&gt;, primeiro tomo da série francesa que inspirou o game &lt;span style="font-weight:bold;"&gt;XIII&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Mais informações no &lt;a href="http://www.omelete.com.br/quadrinhos/artigos/base_para_artigos.asp?artigo=3211"&gt;Omelete&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115190089547660794?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115190089547660794/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115190089547660794' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115190089547660794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115190089547660794'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/07/idias-xiii-no-brasil.html' title='[idéias] XIII no Brasil'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115169334453961373</id><published>2006-06-30T15:43:00.000-03:00</published><updated>2006-07-01T23:36:46.623-03:00</updated><title type='text'>[idéias] Kojima's Legacy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/hideo_kojima.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/hideo_kojima.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;We reflect on the influence of Hideo Kojima's 20 years in gaming.&lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Hideo Kojima announced during this May's Konami E3 press conference that this year, 2006, marks his twentieth anniversary in the games industry. Since his start at Konami in 1986, Kojima has produced and directed some of the games industry's most influential titles. His first game, Metal Gear, is considered the first stealth-action videogame and birthed a genre that's since spawned many of the industry's most popular titles and impacted other genres with stealth influences.&lt;br /&gt;&lt;br /&gt;Fonte:&lt;a href="http://ps2.ign.com/articles/715/715932p1.html"&gt; IGN&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115169334453961373?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115169334453961373/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115169334453961373' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115169334453961373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115169334453961373'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-kojimas-legacy.html' title='[idéias] Kojima&apos;s Legacy'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115152669652092020</id><published>2006-06-28T17:29:00.000-03:00</published><updated>2006-06-28T17:31:36.536-03:00</updated><title type='text'>[idéias] Man blows up his xbox</title><content type='html'>&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KSMS_c-pc88"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/KSMS_c-pc88" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Handsome Tom from game site ScrewAttack made a wager if the Dallas Mavericks were defeated by the Miami Heat in the NBA Finals, he'd blow up his Xbox. Well the Mavs tanked, and Handsome Tom held true to his word.&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="http://www.kotaku.com/gaming/xbox/man-blows-up-his-xbox-183884.php"&gt;&lt;span style="font-weight: bold;"&gt;Kotaku&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115152669652092020?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115152669652092020/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115152669652092020' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115152669652092020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115152669652092020'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-man-blows-up-his-xbox.html' title='[idéias] Man blows up his xbox'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114841829738462401</id><published>2006-06-28T13:15:00.000-03:00</published><updated>2006-06-28T13:07:30.266-03:00</updated><title type='text'>[histórico] Rock and roll</title><content type='html'>&lt;br&gt; Ok, entregamos a qualificação. Acho que é aquela sensação de passar na trave no meio da fase do Super Mario World. Você sabe que ainda falta metade do caminho e o mais difícil vem agora, mas pelo menos se você morrer não vai ter que começar tudo de novo. &lt;br /&gt;&lt;br /&gt;Pra animar, um vídeo impagável do The Bees (aka Band of Bees), banda inglesa 5 estrelas de rock psicodélico. &lt;br /&gt;&lt;br /&gt;Boas 'férias' para nós. ;)&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uVzGWkM_8Gc"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/uVzGWkM_8Gc" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114841829738462401?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114841829738462401/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114841829738462401' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114841829738462401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114841829738462401'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/histrico-rock-and-roll.html' title='[histórico] Rock and roll'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115151072194119974</id><published>2006-06-28T13:04:00.000-03:00</published><updated>2006-06-28T13:05:21.956-03:00</updated><title type='text'>[idéias] Steve Ballmer - O retorno</title><content type='html'>&lt;br&gt; Sim, é o atual CEO da Microsoft. Tenha medo.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kvbWLfr-Z4s"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/kvbWLfr-Z4s" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115151072194119974?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115151072194119974/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115151072194119974' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115151072194119974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115151072194119974'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-steve-ballmer-o-retorno.html' title='[idéias] Steve Ballmer - O retorno'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115144944212017581</id><published>2006-06-27T20:00:00.000-03:00</published><updated>2006-08-22T16:32:26.543-03:00</updated><title type='text'>[idéias] DS Fat Makes Spy Flick</title><content type='html'>&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8127/2488/1600/StormbreakerAlex_Rider_DS_Picture.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/8127/2488/320/StormbreakerAlex_Rider_DS_Picture.jpg" alt="" border="0" /&gt;&lt;/a&gt;The DS is going to be making its film debut in upcoming teen spy movie Stormbreaker. In the film, based on the Alex Rider books, MI6 recruits 14-year-old Alex Rider to take over his dead uncle's mission. As part of his equipment the teen is given an upgraded DS that uses game cards to listen in on conversations, detect when people are on the phone and blow smoke. Holy mackerel, the card must transform the DS into a Nintendo spokesperson.&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a style="font-weight: bold;" href="http://www.kotaku.com/gaming/stormbreaker/ds-fat-makes-spy-flick-183782.php"&gt;Kotaku&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115144944212017581?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115144944212017581/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115144944212017581' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115144944212017581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115144944212017581'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-ds-fat-makes-spy-flick.html' title='[idéias] DS Fat Makes Spy Flick'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115141556164960800</id><published>2006-06-27T10:33:00.000-03:00</published><updated>2006-06-27T15:48:01.760-03:00</updated><title type='text'>[idéias] Mais uma do Peter Moore</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/petermoore.1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/petermoore.1.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Achei no fórum do Outer Space mais uma história curiosa do Peter Moore. Segue a tradução  que o usuário Enzo fez no tópico:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span class="postbody"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;“Minha melhor história a respeito de Shenmue foi quando eu voltava do Reino Unido após o 11 de setembro, com minha mulher e meus filhos. Era uma época em que era necessário mostrar o passaporte antes de passar pela segurança, havia uma filtragem antes de passar. Nós tínhamos acabado de trazer Shenmue para o Xbox, eu estava no aeroporto de O´Hare e o rapaz da segurança me aproximando e disse: &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;&lt;span style=""&gt;- Eu não preciso ver seu passaporte...você &lt;span style=""&gt; &lt;/span&gt;é aquele idiota que cedeu Shenmue para o Xbox!&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;&lt;span style=""&gt;Minha esposa olhou pra mim e disse: &lt;span style=""&gt; &lt;/span&gt;- O que foi que você fez?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;Existe pequenas pessoas, cerca de 5 mil que morrem por esse jogo e foi um jogo que a Sega colocou muita grana em cima, mas não foi um jogo que fez frente ao massivo mercado de games".&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="postbody"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="postbody"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Fontes: &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="postbody"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;a href="http://pessoal.sercomtel.com.br/shenmuesaga/mooreshenmue.mp3"&gt;Link para o trecho do podcast em que ele conta essa história&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="postbody"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;a href="http://outerspace.terra.com.br/phpbb/viewtopic.php?t=64040"&gt;Fórum Outer Space (Enzo)&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;a href="http://shenmue.planets.gamespy.com/forum/viewtopic.php?t=30760"&gt;Fórum Shenmue Dojo&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115141556164960800?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115141556164960800/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115141556164960800' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115141556164960800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115141556164960800'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-mais-uma-do-peter-moore.html' title='[idéias] Mais uma do Peter Moore'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115133628176089100</id><published>2006-06-26T12:32:00.000-03:00</published><updated>2006-06-26T12:38:01.760-03:00</updated><title type='text'>[idéias] Games &amp; HQs</title><content type='html'>&lt;br&gt; &lt;img src="http://img2.kult-mag.com/photos/00/00/65/26/ME0000652663_2.jpg"&gt; &lt;br&gt; Ainda penso em encaixar o Metal Gear Solid Digital Comic. (estou procurando pautas para aquela coluna livre na página dos Adventures na Game.Lab). Talvez seja legal analisar esse encontro de Games &amp; HQs e o que pode surgir disso.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115133628176089100?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115133628176089100/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115133628176089100' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115133628176089100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115133628176089100'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-games-hqs.html' title='[idéias] Games &amp; HQs'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115133596257267660</id><published>2006-06-26T12:28:00.000-03:00</published><updated>2006-06-26T12:32:42.600-03:00</updated><title type='text'>[idéias] Master System brazuca</title><content type='html'>&lt;br&gt; Descobri uma coisa na Bienal Brasileira de Design (em cartaz na Oca) que talvez vocês já saibam, mas pra mim é novidade. O Master System Super Compact, aquela versão sem fio que quase me fez desistir de pedir um Super NES de natal (ah, a ingenuidade), foi totalmente desenvolvida no Brasil pela Tec Toy. Tem até o nome do designer (e um exemplar em exposição para matar a saudade - pena que não funciona). Que eu saiba é item de colecionador internacional.&lt;br /&gt;&lt;br /&gt;Talvez seja interessante uma pauta sobre o Master System no fim ser o mais brasileiro dos consoles, já que ainda tem aquele tópico dos games modificados p/ o mercado brasileiro - e ainda por cima ele ainda é fabricado e vendido por aqui! Uma entrevista com alguém da Tec Toy talvez?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115133596257267660?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115133596257267660/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115133596257267660' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115133596257267660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115133596257267660'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-master-system-brazuca.html' title='[idéias] Master System brazuca'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115125725304081022</id><published>2006-06-25T14:40:00.000-03:00</published><updated>2006-06-25T14:40:53.053-03:00</updated><title type='text'>[histórico] Sincronicidade</title><content type='html'>&lt;br&gt;O psicanalista suíço Carl Jung (1875-1961) acreditava que não existem coincidências: o que existe é uma espécie de sintonia que faz com que as mesmas idéias surjam em lugares e contextos diferentes. &lt;br /&gt;&lt;br /&gt;A pior parte de elaborar uma revista em 1 ano inteiro não é tomar cuidado em não datar os textos ou ter que correr atrás de pautas frias, mas justamente ver as nossas idéias caindo por terra e sendo usadas antes pelas "concorrentes". &lt;br /&gt;&lt;br /&gt;Desde o começo do ano tínhamos a idéia de criar uma capa inspirada no design dos antigos pôsteres soviéticos, para simbolizar o caráter revolucionário da entrada da Microsoft e, espera-se, da Nintendo no mercado brasileiro em 2007. Algo que unisse os mascotes de cada uma das empresas com um conceito do tipo "videogames para todos"...  Qual não foi nossa surpresa ao ver a capa da edição de abril da EGM Brasil: nossa idéia concretizada (e muito bem concretizada) de forma quase idêntica! Mascotes e tudo.&lt;br /&gt;&lt;br /&gt;Não parou por aí. A idéia da seção "Pixels Mortos", que trará games que não chegaram a ser lançados, surgiu quando eu lembrei que, anos atrás, a Nintendo costumava manter no seu site todos os meses uma lista de games que haviam sido cancelados naquele mês - e era uma senhora lista. Vasculhando edições antigas da Eletronic Gaming Monthly americana, o Claudio e o Alexei toparam com uma seção muito semelhante chamada "Games que você nunca vai jogar", ou algo do tipo...&lt;br /&gt;&lt;br /&gt;Depois de escrever o texto sobre games políticos e sociais, sabendo que era um assunto que a imprensa brasileira ainda não explorara, eis que o caderno Informática da Folha de S. Paulo de 14/06 estampa na capa a influência dos "games sérios" na indústria dos games... Não acho que ninguém aqui queira dar algum furo ou algo assim, mas de fato é um pouco irritante...&lt;br /&gt;&lt;br /&gt;Mas o mais irritante estava por vir. Descartado o conceito do design soviético na capa, foi idéia do Claudio usar o mesmo estilo para ilustrar o texto sobre as desenvolvedoras independentes entrando no mercado através do Wii (cujo nome antigo, aliás, era Revolution). Criei então uma montagem com vários punhos erguidos, o maior deles segurando o revolucionário joystick do novo console. &lt;br /&gt;&lt;br /&gt;No DIA SEGUINTE após eu mostrar o resultado para o grupo, o Claudio me envia por e-mail a capa da edição de agosto deste ano da Nintendo Power, a revista americana oficial da Big-N. Na ilustração descoberta por ele, um punho fechado segurando o "Wiimote", numa composição semelhante. Um caso de espionagem internacional ou um episódio de estudo para junguianos? &lt;br /&gt;&lt;br /&gt;Só para deixar registrado, estamos pensando em criar uma capa usando bonecos dos personagens marcantes de cada console. Se alguém usar nossa idéia até o final do ano... Bom, que diabos, pelo menos sabemos que nossas idéias não são tão ruins assim.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115125725304081022?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115125725304081022/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115125725304081022' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115125725304081022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115125725304081022'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/histrico-sincronicidade.html' title='[histórico] Sincronicidade'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115124784820375538</id><published>2006-06-25T11:38:00.000-03:00</published><updated>2006-06-25T12:39:50.666-03:00</updated><title type='text'>[idéias] Retro Gamer</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/Retro_gamer_cover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/Retro_gamer_cover.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;Descobri a existência dessa revista britânica que aparenta ser muito interessante. Como o nome sugere, a Retro Gamer é uma publicação voltada totalmente para os jogadores nostálgicos e saudosistas. Vendo o site, descobri que a revista tem um pouco do que pretendemos implantar na Continue. Por exemplo, a última edição traz uma matéria comemorativa dos 15 anos do Sonic em que o Yuji Naka conta como surgiu o Sonic Team. Além disso, vi que a publicação tem uma seção fixa Making of, que deve ser sensacional. Os reviews limitam-se apenas a análises de compilações de games antigos e, muito provavelmente, remakes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;&lt;a href="http://www.retrogamer.net/flashindex.html"&gt;Retro Gamer&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;  &lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;&lt;a href="http://www.retrogamer.net/sample.html"&gt;Aqui dá para ter uma idéia de como é a revista&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115124784820375538?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115124784820375538/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115124784820375538' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115124784820375538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115124784820375538'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-retro-gamer.html' title='[idéias] Retro Gamer'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115120780568068843</id><published>2006-06-25T00:55:00.000-03:00</published><updated>2006-06-25T00:56:45.693-03:00</updated><title type='text'>[redação] Details, details</title><content type='html'>&lt;br&gt; Tenho um probleminha aqui: 16-bits, 8-bits... ou 16 bits e 8 bits? Qual é a convenção entre as revistas?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115120780568068843?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115120780568068843/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115120780568068843' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115120780568068843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115120780568068843'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/redao-details-details.html' title='[redação] Details, details'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115120603019050706</id><published>2006-06-25T00:17:00.000-03:00</published><updated>2006-06-25T11:27:15.586-03:00</updated><title type='text'>[histórico] Quantidade de texto na revista e na Internet</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;Uma convenção que impera na Internet é a de que os textos devem ser curtos e sucintos, uma vez que as pessoas não têm tempo e paciência para ler milhares de caracteres na tela de um monitor. Porém, a rede mundial de computadores conta com espaço praticamente ilimitado de tamanho – uma vantagem sobre qualquer mídia impressa.&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;Por isso, o jornalismo de games se encontra num círculo vicioso: as revistas especializadas costumeiramente privilegiam as fotos ou ilustrações em detrimento de textos extensos e na Internet as matérias não podem ser longas porque o próprio meio não permite. Apenas alguns raros veículos da rede ignoram essa máxima, invertendo esse cenário com reviews gigantescos e quantidade espantosa de detalhes e informações.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;Curiosamente, quando as publicações de games ainda eram incipientes, elas possuíam menos fotos (talvez pela dificuldade técnica de se conseguir boas screenshots), mas com o passar do tempo a proporção de imagens e texto ficou desigual e, hoje, não é raro encontrar uma análise com apenas três fases.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;Almejando quebrar esse padrão, imaginei que a Continue pudesse contar com textos gigantescos e número mínimo de fotos. No entanto, percebi que as imagens também devem aparecer em quantidade satisfatória, já que têm papel fundamental na composição de uma página. Mas ao mesmo tempo não descartei minhas convicções e discordo completamente quando dizem que uma publicação com muito texto é chata e cansativa.&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;É óbvio que uma revista não deve ser como um livro com quantidade nula de imagens, ainda mais se tratando da área de games, em que o apelo visual é forte. Porém, sempre fico com uma dúvida ao ver qualquer página de uma revista de jogos eletrônicos: essa publicação não levaria muito mais conteúdo para o seu leitor se em vez de todas essas fotos tivéssemos textos maiores?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115120603019050706?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115120603019050706/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115120603019050706' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115120603019050706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115120603019050706'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/histrico-quantidade-de-texto-na.html' title='[histórico] Quantidade de texto na revista e na Internet'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115110385840171852</id><published>2006-06-23T20:02:00.000-03:00</published><updated>2006-06-23T20:04:18.413-03:00</updated><title type='text'>[redação] 360</title><content type='html'>&lt;br&gt; Qual a abreviação do Xbox 360 na Continue? 360?&lt;br /&gt;E outra coisa: é Xbox mesmo, e não X-Box, certo?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115110385840171852?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115110385840171852/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115110385840171852' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115110385840171852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115110385840171852'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/redao-360.html' title='[redação] 360'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115110212346041467</id><published>2006-06-23T19:31:00.000-03:00</published><updated>2006-06-23T19:35:23.476-03:00</updated><title type='text'>[idéias] O que é esta empresa?</title><content type='html'>&lt;br&gt;Se vocês acham o Peter Moore um pouco excêntrico, o que dizer do Steve Ballmer?! Esse homem é o CEO da Microsoft. A fortuna dele está estimada em 13.6 bilhões de dólares. E ele é completamente insano.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Y89wBYVHkY4"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Y89wBYVHkY4" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Direto da &lt;a href="http://en.wikipedia.org/wiki/Steve_Ballmer"&gt;Wikipedia&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;Steve Ballmer is known to be passionate in expressing his enthusiasm. Once, his vocal cords required surgery after he screamed "Windows, Windows, Windows" continuously at a meeting in Japan in 1991[1]. When Microsoft celebrated its 25th anniversary in 2000, Ballmer popped out of the anniversary cake to surprise the audience. His wild screaming and dancing on stage at an employees convention was caught on a widely-circulated video known as "Dance Monkeyboy." A few days later at a developers' conference, a sweat-soaked Ballmer repeatedly chanted "developers" at least 14 times in front of the bemused gathering ( video).&lt;br /&gt;&lt;br /&gt;Ballmer is reputed to have a sometimes violent temper. Mark Lucovsky has claimed that Ballmer became violently enraged on hearing that Lucovsky was about to leave Microsoft for Google, Ballmer threw a violent and destructive rage, throwing a chair across the room and saying, according to Lucovsky: "Fucking Eric Schmidt is a fucking pussy. I'm going to fucking bury that guy, I have done it before, and I will do it again … I'm going to fucking kill Google." Shortly after, he resumed trying to persuade Lucovsky to stay at Microsoft. Ballmer has described Lucovsky's account of the incident as a "gross exaggeration of what actually took place."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115110212346041467?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115110212346041467/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115110212346041467' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115110212346041467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115110212346041467'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-o-que-esta-empresa.html' title='[idéias] O que é esta empresa?'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115092933573852187</id><published>2006-06-21T19:34:00.000-03:00</published><updated>2006-06-21T19:35:35.740-03:00</updated><title type='text'>[idéias] Bjork in Sreet Fighter</title><content type='html'>&lt;br /&gt;Como prometido no comentário que coloquei no último post do André, aqui vai o vídeo da pacífica Bjork descendo o safarro na jornalista.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/24RQq7UyFO0"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/24RQq7UyFO0" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115092933573852187?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115092933573852187/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115092933573852187' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115092933573852187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115092933573852187'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-bjork-in-sreet-fighter.html' title='[idéias] Bjork in Sreet Fighter'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115092018471883338</id><published>2006-06-21T16:57:00.000-03:00</published><updated>2006-06-21T17:03:04.743-03:00</updated><title type='text'>[idéias] Uwe Boll chama os críticos para a porrada (literalmente)</title><content type='html'>&lt;br&gt; Aproveitando o lançamento de Bloodrayne em DVD, uma notícia impagável sobre o nosso amigo que mais colabora para a qualidade dos filmes baseados em games.&lt;br /&gt;&lt;br /&gt;***&lt;br /&gt; &lt;br /&gt;Cursar cinema e fazer filmes melhores para quê, quando podemos sempre resolver tudo na porrada, não é verdade?&lt;br /&gt;&lt;br /&gt;Atarantado de tanto levar críticas por seus filmecos, o produtor e diretor alemão Uwe Boll está convidando seus detratores a subirem no ringue e mostrarem quem é que tem a... opinião mais contundente. A notícia foi dada via press release da produtora de Boll, auto-promoção escancarada de um dos seus próximos projetos, a adaptação do video game Postal, que será rodada em setembro.&lt;br /&gt;&lt;br /&gt;O texto começa usando a desculpa mais chula possível, a de que os críticos não entendem o que o público gosta de ver, para dizer que Boll foi injustamente criticado por duas de suas adaptações de games, House of the dead e Alone in the dark. "Dr. Uwe Boll has had enough!" (O doutor Uwe Boll já aguentou o bastante!), indigna-se o release, antes de anunciar que o alemão decidiu revidar.&lt;br /&gt;&lt;br /&gt;"Estou cheio de pessoas arrasando meus filmes na internet sem mesmo assisti-los. Muitos jornalistas fazem julgamento de valor dos meus filmes baseados nas opiniões de uma ou duas mil vozes na internet (...) Fiquei sabendo que BloodRayne [seu mais recente longa] tem uma péssima nota no IMDb, mas quantas dessas notas zeros foram feitas antes do filme chegar aos cinemas?", espuma.&lt;br /&gt;&lt;br /&gt;Boll pagará, nos dois últimos dias das filmages de Postal, em Vancouver, no Canadá, as passagens e a estadia a cinco dos seus maiores críticos. Lá eles terão a chance de subir no ringue com o alemão - e a cena será filmada e pode entrar no filme. Serão cinco lutas de dez assaltos nesses dois dias. O melhor: as brigas serão transmitidas pela internet.&lt;br /&gt;&lt;br /&gt;Como fazer para participar, você já deve estar babando para saber. Primeiro, os contendores devem ser homens, entre 64 e 86 quilos. Será elegível qualquer um que tenha publicado, na rede ou em revistas, no ano de 2005, duas críticas extremamente negativas a filmes de Boll. Envie o texto, com comprovação da data, a info@boll-kg.de. Um médico examinará os lutadores. Roger Avary e Quentin Tarantino, dois dos mais célebres detratores do doutor, lideram as classificatórias.&lt;br /&gt;&lt;br /&gt;(Fonte: &lt;a href="http://www.omelete.com.br/cinema/news/base_para_news.asp?artigo=18355"&gt;Omelete&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Não ponho a foto dele aqui porque a cara dele é tão hedionda que me cegou temporariamente as retinas, e não estou enxergando mais o mouse.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115092018471883338?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115092018471883338/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115092018471883338' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115092018471883338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115092018471883338'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/idias-uwe-boll-chama-os-crticos-para.html' title='[idéias] Uwe Boll chama os críticos para a porrada (literalmente)'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-115082233280988458</id><published>2006-06-20T13:41:00.000-03:00</published><updated>2006-06-20T13:52:20.376-03:00</updated><title type='text'>[redação] Ainda os títulos</title><content type='html'>&lt;br&gt; Num jogo como God of War é normal termos a preposição em minúscula. Mas e no caso de Raid over the River fica bem esquisito. &lt;br /&gt;Se formos usar Raid Over The River, teríamos que usar God Of War, Alone In The Dark etc. &lt;br /&gt;&lt;br /&gt;A PC Gamer usa Code of War e In the Name of the King, mas eles usam itálico nos títulos. &lt;br /&gt;&lt;br /&gt;Droga, estou achando melhor a gente usar itálico também... :/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-115082233280988458?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/115082233280988458/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=115082233280988458' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115082233280988458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/115082233280988458'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/redao-ainda-os-ttulos.html' title='[redação] Ainda os títulos'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114982044824278612</id><published>2006-06-08T23:29:00.000-03:00</published><updated>2006-06-27T01:26:35.396-03:00</updated><title type='text'>Manual de Redação da Revista Continue</title><content type='html'>Se lembrarmos de alguma coisa, vamos modificando e editando o nosso manual.&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;&lt;span style="font-family:Arial;"&gt;- Todos os textos enviados para os integrantes do grupo devem ser escritos em tamanho 12 e fonte Arial, além de um espaçamento de 1,5.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;&lt;span style="font-family:Arial;"&gt;- Os nomes dos jogos devem ser escritos em itálico.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;&lt;span style="font-family:Arial;"&gt;- Nenhuma palavra escrita em inglês irá conter algum tipo de destaque. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;&lt;span style="font-family:Arial;"&gt;- Os números não devem ser escritos por extenso, mas sim em sua forma de numeral.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;- Usar hífen em expressões do tipo 16-bits, 8-bits, etc.&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;&lt;span style="font-family:Arial;"&gt;- Os números dos preços devem ser separados por vírgula. Exemplo: 49,99.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;&lt;span style="font-family:Arial;"&gt;- Os preços não devem ser escritos com o cifrão, bastando colocar o numeral seguido da moeda correspondente. Exemplo: 54,99 dólares; 1,569 ienes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;&lt;span style="font-family:Arial;"&gt;- Os inter-títulos devem ser escritos com a mesma fonte e tamanho do resto do texto e deverão vir em negrito.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;&lt;span style="font-family:Arial;"&gt;- Ao fazer referência a alguma década, digitar somente os dois últimos números. Exemplo: o jogo foi lançado na década de 80.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; line-height: 150%;"&gt;- Nomes dos consoles: PS one, PlayStation 2, PLAYSTATION 3 (que fique registrado o protesto), Xbox, Xbox 360, GameCube, Game Boy, Nintendo DS (ou simplesmente DS), PlayStation  Portable  (ou PSP) e Nintendo Wii.&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114982044824278612?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114982044824278612/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114982044824278612' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114982044824278612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114982044824278612'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/manual-de-redao-da-revista-continue.html' title='Manual de Redação da Revista Continue'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114956388448584749</id><published>2006-06-06T00:16:00.001-03:00</published><updated>2006-06-06T00:18:04.503-03:00</updated><title type='text'>[redação] PSone ou PSOne?</title><content type='html'>&lt;br&gt; Topou com dúvida em relação à grafia de qualquer coisa na revista? Poste aqui. Fica p/ o Gustavo a tarefa de adicionar o tópico ao manual de redação.&lt;br /&gt;&lt;br /&gt;Pra começar, essa do &lt;span style="font-weight:bold;"&gt;PSone &lt;/span&gt;ou &lt;span style="font-weight:bold;"&gt;PSOne&lt;/span&gt;? Nos textos q vcs me mandaram tem as duas formas. Qual é adotada nas revistas?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114956388448584749?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114956388448584749/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114956388448584749' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114956388448584749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114956388448584749'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/redao-psone-ou-psone.html' title='[redação] PSone ou PSOne?'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114935590202234248</id><published>2006-06-03T14:19:00.000-03:00</published><updated>2006-06-03T14:34:14.733-03:00</updated><title type='text'>Super Mario Bros. 2.5 D</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/765/2487/1600/mario25D-01.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/765/2487/320/mario25D-02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;Não foi só a Nintendo que teve a genial idéia de fazer um novo jogo 2D do Mario com gráficos 3D. O pessoal da &lt;a href="http://nickkarstedt.triplehelix.info/mario_2_5d"&gt;Nickmade Games&lt;/a&gt; fez este remake do Super Mario Bros. original usando os mesmos gráficos do Nintendinho mas adicionando profundidade e volume aos cenários e alguns outros elementos como canos e blocos.&lt;br /&gt;&lt;br /&gt;Até que o resultado ficou bacana. Tenho três palavras para este jogo: Falou, falou, falou!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tech.emulatronia.com/content/view/57/31/"&gt;Super Mario 2.5D&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/765/2487/1600/mario25D-02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/765/2487/320/mario25D-01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114935590202234248?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114935590202234248/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114935590202234248' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114935590202234248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114935590202234248'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/06/super-mario-bros-25-d.html' title='Super Mario Bros. 2.5 D'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114912292377634625</id><published>2006-05-31T21:45:00.000-03:00</published><updated>2006-05-31T21:51:21.836-03:00</updated><title type='text'>[idéias] Masashi Hamauzu</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/hamauzu.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://photos1.blogger.com/blogger/2474/2502/200/hamauzu.jpg" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;One could say Masashi Hamauzu was destined to become a musician. With both parents being musicians — his mother a piano teacher and his father an opera singer — this was relatively simple to figure out. Born in &lt;/span&gt;&lt;?xml:namespace prefix = st1 /&gt;&lt;st1:place&gt;&lt;st1:city&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Munich&lt;/span&gt;&lt;/st1:city&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;, &lt;/span&gt;&lt;st1:country-region&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Germany&lt;/span&gt;&lt;/st1:country-region&gt;&lt;/st1:place&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;, he would only go to &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Japan&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="font-family:Arial;font-size:10;"&gt; years later, and would enroll in the Tokyo National University of Fine Arts and Music.&lt;?xml:namespace prefix = o /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Fonte&lt;/span&gt;&lt;span lang="PT-BR"   style="font-family:Arial;font-size:10;"&gt;: &lt;a href="http://www.squaresound.com/composers/hamauzu.html"&gt;SquareSound&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114912292377634625?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114912292377634625/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114912292377634625' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114912292377634625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114912292377634625'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-masashi-hamauzu.html' title='[idéias] Masashi Hamauzu'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114878795667397857</id><published>2006-05-28T00:44:00.000-03:00</published><updated>2006-05-28T00:49:48.313-03:00</updated><title type='text'>[idéias] Vem aí o melhor filme baseado em games da história do cinema</title><content type='html'>&lt;br&gt; &lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/fWL6j0SvqV0"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/fWL6j0SvqV0" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114878795667397857?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114878795667397857/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114878795667397857' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114878795667397857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114878795667397857'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-vem-o-melhor-filme-baseado-em.html' title='[idéias] Vem aí o melhor filme baseado em games da história do cinema'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114841706858378442</id><published>2006-05-23T17:41:00.000-03:00</published><updated>2006-05-23T17:48:32.596-03:00</updated><title type='text'>[idéias] Columbine: games como forma de expressão</title><content type='html'>&lt;br&gt;&lt;img src="http://www.watercoolergames.org/images/entries/columbine_end.jpg" style="margin: 0pt 10px 10px 0pt; float: left"&gt; Será que caímos na armadilha do jornalismo preguiçoso ou dos nossos próprios preconceitos?&lt;br /&gt;&lt;br /&gt;Ian Bogost relata como a história do "Super Columbine RPG" correu o mundo distorcida e pasteurizada pela Associated Press, resumindo tudo o que é essencial sobre a discussão em torno de games e sua validade como forma de expressão política.&lt;br /&gt;&lt;br /&gt;Certamente é um tema espinhoso, mas, concordem ou discordem, só não deixem de ler. Acho que é de longe a discussão mais interessante que eu vi no Watercooler Games esse ano.&lt;br /&gt;&lt;br /&gt;Quero ver agora eu condensar o assunto em uma notinha de 1 lauda e meia... :)&lt;br /&gt;&lt;br /&gt;***&lt;br /&gt;&lt;br /&gt;A few weeks ago I wrote about Super Columbine Massacre RPG. The game puts the player in the shoes of Eric Harris and Dylan Klebold and attempts to paint a picture of their motivations, plans, and actions on that terrible day. It's a controversial topic to be sure, but exactly the kind of subject we should be taking on in videogames: hard problems for which there are no easy answers.&lt;br /&gt;&lt;br /&gt;I knew that public reaction to the game would be largely negative. I've received plenty of hate mail just for talking about the game. But I don't think I was fully prepared for the widespread ignorance that has accompanied reception to the game. I think those of us deeply mired in the fields of Serious Games or Games for Change or Videogames with an Agenda or even just videogame development underestimate just how long a road we still have to tread for videogames to be treated as a medium of expression commensurate with film, literature, and art. &lt;br /&gt;&lt;br /&gt;(Continua no &lt;a href="http://www.watercoolergames.org/archives/000558.shtml"&gt;Watercooler Games&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114841706858378442?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114841706858378442/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114841706858378442' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114841706858378442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114841706858378442'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-columbine-games-como-forma-de.html' title='[idéias] Columbine: games como forma de expressão'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114835161130678067</id><published>2006-05-22T23:30:00.000-03:00</published><updated>2006-05-22T23:33:31.323-03:00</updated><title type='text'>[histórico] Detonados abolidos, reviews expandidos</title><content type='html'>&lt;br /&gt;Folhear revistas de videogame em busca de informações foi uma atividade que comecei a desenvolver em 1996, quando tinha 11 anos. Naquela época, a primeira versão de Resident Evil chegava ao mercado e eu, na minha falta de habilidade e inépcia para jogar um game daquele naipe, fui em busca de dicas para poder avançar no título.    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Certamente curioso é o fato de que na revista Continue eu não encontraria a informação da qual necessitava. Isso porque a seção de detonados, em que está presente o passo-a-passo de um jogo pelas suas diversas fases, não estará presente em nossa publicação.&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Como contrariar a lógica e excluir uma parte da revista que historicamente sempre esteve lá? O caso é que com o advento da Internet, muitos sites se propuseram a fazer os chamados “detonados” dos games e, já que espaço não é um problema nesse ambiente, os guias se tornaram bem mais completos. Logo, é fácil perceber que a seção se converteu em algo menos importante do que era.&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;E mesmo assim lá estão os detonados nas revistas nos tempos contemporâneos. Entretanto, como disse Celso Unzelte, estamos fazendo um “Projeto Experimental”, o que nos dá certa liberdade em testar coisas novas, ser ousado e buscar a inovação. Correndo o risco de conceber um produto que, caso estivesse no mercado, não seria aceito pela maioria.&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Prefiro pensar que se não tentarmos na época da faculdade, provavelmente não conseguiremos fazê-lo depois de formados. Portanto, que seja diferente. Como já afirmou o Cláudio em um post anterior, os nossos reviews tampouco seguiram o esquema superficial e raso das revistas brasileiras. Gráficos, som e jogabilidade serão analisados, mas também serão acompanhados de outros aspectos, como as inspirações e motivações, o desenrolar do processo de criação e até as dificuldades que os idealizadores de determinado jogo enfrentaram.&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Findo o projeto, queremos ter a certeza de que a Continue irá conter tudo aquilo que sempre desejamos ver em uma revista de games.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114835161130678067?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114835161130678067/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114835161130678067' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114835161130678067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114835161130678067'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/histrico-detonados-abolidos-reviews.html' title='[histórico] Detonados abolidos, reviews expandidos'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114833512285725077</id><published>2006-05-22T18:54:00.000-03:00</published><updated>2006-05-22T18:58:42.870-03:00</updated><title type='text'>[idéias] Robot Chicken Parody of Final Fantasy VII</title><content type='html'>&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQrHNwnfMRU"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/QQrHNwnfMRU" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114833512285725077?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114833512285725077/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114833512285725077' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114833512285725077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114833512285725077'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-robot-chicken-parody-of-final.html' title='[idéias] Robot Chicken Parody of Final Fantasy VII'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114812837899499700</id><published>2006-05-20T09:28:00.000-03:00</published><updated>2006-05-23T19:46:15.066-03:00</updated><title type='text'>[idéias] Gunpei Yokoi: Nintendo’s Unsung Hero</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/gunpei-yokoi.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://photos1.blogger.com/blogger/2474/2502/200/gunpei-yokoi.jpg" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;There are many Nintendo workers to have gone unnoticed-- men of intellect who match Shigeru Miyamoto in game design or Hiroshi Yamauchi in business acumen. Men like Takao Shimizu, the director of Star Fox 64, or Takashi Tezuka, Miyamoto's right hand man. However, there is one man whose name has undeservedly not gone down in the annals of history, a man without whom Nintendo would now be a sub-Sega software outfit. He invented the D-Pad, the Game and Watch, the Game Boy, and helped create Kid Icarus and Metroid. Tragically, he died in 1997. And yet the common gamer does not know his name.&lt;?xml:namespace prefix = o /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Fonte: &lt;a href="http://www.storyhost.com/~dojomed2/specials/gunpei_yokoi/index01.html"&gt;Nintendojo&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114812837899499700?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114812837899499700/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114812837899499700' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114812837899499700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114812837899499700'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-gunpei-yokoi-nintendos-unsung.html' title='[idéias] Gunpei Yokoi: Nintendo’s Unsung Hero'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114798507327993096</id><published>2006-05-18T17:41:00.000-03:00</published><updated>2006-05-18T17:44:33.310-03:00</updated><title type='text'>[idéias] Games e política - round 2</title><content type='html'>&lt;br&gt; Depois da história da Al Qaeda, a Folha publicou essa hoje no caderno Informática. Mas, ao contrário da primeira, o assunto parece ser baseado em algo que realmente existe...&lt;br /&gt;&lt;br /&gt;***&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Massacre da escola Columbine vira jogo virtual&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;O massacre da escola Columbine, no Estado americano do Colorado, em que dois jovens assassinaram colegas e professores, e que inspirou filmes como "Elefante", de Gus Van Sant, e "Tiros em Columbine", de Michael Moore, foi transformado em um jogo virtual e está sendo criticado pelos pais dos jovens mortos na tragédia.&lt;br /&gt;&lt;br /&gt;"Super Columbine Massacre RPG" permite que internautas assumam as personagens Eric Harris e Dylan Klebold, dois colegas de classe que, em 20 de abril de 2000, mataram doze estudantes e um professor, feriram outras 20 pessoas e depois se suicidaram.&lt;br /&gt;&lt;br /&gt;O massacre de Littleton, subúrbio de Denver (Colorado) revive virtualmente as ações dos dois jovens, com a possibilidade de utilizar armas de fogo e bombas para matar outros estudantes.&lt;br /&gt;&lt;br /&gt;Na versão on-line, após os homicídios, os protagonistas morrem e vão para o inferno, onde continuam assassinando monstros e demônios.&lt;br /&gt;&lt;br /&gt;Após a fase final do jogo, os dois adolescentes se encontram com o filósofo alemão Friedrich Nietzsche, um grande crítico da cultura ocidental, da religião e dos valores morais, que lhes entrega um exemplar de seu livro "Ecce Homo", uma de suas obras mais controversas.&lt;br /&gt;&lt;br /&gt;O criador do jogo explicou que sua intenção é promover um verdadeiro diálogo sobre o tiroteio ocorrido há sete anos.&lt;br /&gt;&lt;br /&gt;O programa, produzido artesanalmente e pouco inovador em relação à tecnologia, foi desenvolvido em aproximadamente 300 horas. Mais de 10 mil pessoas já fizeram o seu download.&lt;br /&gt;&lt;br /&gt;Os pais dos estudantes da escola de Columbine protestaram. "É uma iniciativa equivocada", afirmou Joe Ketcher, pai de um aluno morto na biblioteca do colégio.&lt;br /&gt;&lt;br /&gt;"Vivemos na cultura da morte", comentou Brian Rohrbough, pai de Dan, um jovem assassinado nos arredores da instituição de ensino.&lt;br /&gt;&lt;br /&gt;(fonte: &lt;a href="http://www1.folha.uol.com.br/folha/informatica/ult124u20020.shtml"&gt;Folha Online&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114798507327993096?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114798507327993096/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114798507327993096' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114798507327993096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114798507327993096'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-games-e-poltica-round-2.html' title='[idéias] Games e política - round 2'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114790879735487606</id><published>2006-05-17T20:22:00.000-03:00</published><updated>2006-05-17T20:36:36.290-03:00</updated><title type='text'>[idéias] Videogames da Al-Qaeda? Acho que não...</title><content type='html'>&lt;br&gt; Começou com esta matéria da Reuters....&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;WASHINGTON (Reuters) - The makers of combat video games have unwittingly become part of a global propaganda campaign by Islamic militants to exhort Muslim youths to take up arms against the United States, officials said on Thursday.&lt;br /&gt;Tech-savvy militants from al Qaeda and other groups have modified video war games so that U.S. troops play the role of bad guys in running gunfights against heavily armed Islamic radical heroes, Defense Department official and contractors told Congress.&lt;br /&gt;The games appear on militant Web sites, where youths as young as 7 can play at being troop-killing urban guerillas after registering with the site's sponsors. &lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;(Continua na &lt;a href="http://today.reuters.com/news/ArticleNews.aspx?type=topNews&amp;storyID=2006-05-04T215543Z_01_N04305973_RTRUKOC_0_US-SECURITY-VIDEOGAMES.xml&amp;pageNumber=0&amp;imageid=&amp;cap=&amp;sz=13&amp;WTModLoc=NewsArt-C1-ArticlePage2"&gt;Reuters&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Mas acabou que era tudo um grande e embaraçoso mal-entendido, mais um sinal do nível de paranóia e descuido na "guerra ao terror" promovida pelos EUA, como mostra o Watercooler Games:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Unlike what was first thought, Reuters did not misreport on what happened at the Hearing on Terrorist Use of the Internet. What actually happened is that US Representatives were shown a parody video as real evidence that terrorist groups were using videogame mods to recruit young members. In other words, US lawmakers are being advised by incompetent contractors that mistook an amateur video with dialogue from South Park creators for an al Qaeda recruiting video. While news agencies have reported on the Hearing, none have yet published about this fake evidence. As you will see, we initially had doubts -as many people on other blogs and forums- that the parody video was indeed presented as real evidence. Many of us thought that what happened was that Reuters misreported the facts. But after watching the video myself, I concluded that it does match the description on both the stories from Reuters and the Associated Press. Based on this, I conclude that, in fact, an amateur parody video was shown by contractors to US Representatives as evidence of a non-existent terrorist propaganda tool. This goes well beyond a funny anecdote: it is another clear example on how the US Government is not being rigorous on their so-called War on Terror. Read what follows to learn more about this troubling story.&lt;/blockquote&gt;&lt;br /&gt;(Artigo completo do &lt;a href="http://www.watercoolergames.org/archives/000555.shtml"&gt;Watercooler Games&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Tsc, tsc, tsc...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114790879735487606?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114790879735487606/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114790879735487606' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114790879735487606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114790879735487606'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-videogames-da-al-qaeda-acho-que.html' title='[idéias] Videogames da Al-Qaeda? Acho que não...'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114778349364947366</id><published>2006-05-16T09:39:00.000-03:00</published><updated>2006-05-16T09:44:53.663-03:00</updated><title type='text'>[histórico] Diário de uma revista de videogame - Parte 2</title><content type='html'>&lt;br&gt;&lt;br /&gt;HISTÓRICO – PARTE 2&lt;br /&gt;&lt;br /&gt;Uma das tarefas mais difíceis na elaboração do projeto da Continue foi definir o que teríamos como diferencial. Ingenuamente, eu achava que isso se traduziria na criação de novas seções (algo que até acredito que possamos conseguir bem com o Multiplayer). &lt;br /&gt;&lt;br /&gt;Porém, conforme o projeto foi tomando forma, percebi que o grande atrativo da revista estaria no seu conceito e na abordagem dos assuntos. As orientações com o professor Unzelte foram extremamente úteis neste sentido, literalmente abrindo nossos olhos para isso e martelando bastante o fato de que vamos justificar nosso trabalho exatamente no conceito dele.&lt;br /&gt;&lt;br /&gt;Em seguida, como segunda tarefa mais difícil, destaco a definição das seções obrigatórias, aquelas que existem nas publicações atuais e que precisam estar na nossa, como previews e análises.&lt;br /&gt;&lt;br /&gt;Felizmente, uma série de fatores colaboraram neste ponto. Em primeiro lugar, o videogame de nova geração da Nintedo, o Wii, antigo Revolution. Assim como nossa revista pretende criar um novo padrão de revista de jogos eletrônicos, o console da empresa japonesa visa a quebrar o paradigma de interface dos videogames usando um controle que reconhece movimentos em três dimensões. A lição que tirei disso é que a verdadeira revolução reside nas pequenas mudanças. Porém, mudanças conceituais, feitas na essência do objeto abordado.&lt;br /&gt;&lt;br /&gt;Outro fator de grande colaboração foram as constantes discussões com os colegas do grupo a respeito dos atuais veículos de imprensa sobre videogames, tanto nacionais quanto estrangeiros. Tiramos dessas conversas várias conclusões a respeito de como lidar com certos assuntos e o que poderíamos fazer melhor o que já existe.&lt;br /&gt;&lt;br /&gt;Assim, pudemos definir algumas diretrizes para cada seção obrigatória. Os reviews, por exemplo, imagino que sejam os textos sobre os quais mais refletimos. Utilizaremos um conceito de análise expandida. Atualmente, as revistas brasileiras limitam-se apenas a analisar os jogos de um ponto de vista extremamente técnica e superficial. &lt;br /&gt;&lt;br /&gt;Nós, porém, contextualizaremos os jogos no cenário mundial. Situaremos eles dentro do período e situação em que ele for lançado. Relacionaremos eles a games similares, da mesma franquia e a cultura pop. Além disso, iremos fundo em aspectos pouco explorados atualmente, como os criadores destes títulos e as influências deles. Sem contar que teremos dois tipos de textos: um voltado para jogadores novatos, que explicará de maneira clara como é o jogo e o que ele acrescenta ao universo dos jogos eletrônicos, e outro voltado para jogadores mais experientes, lançando mão de vocabulário típico e relacionando o título analisado a outros games.&lt;br /&gt;&lt;br /&gt;Vale lembrar que isso é apenas o que faremos com os jogos, já que a seção de reviews não cuidará apenas deles. Tudo relacionado a games que tenha relevância estará lá, como eventos e talvez até sub-produtos como filmes e acessórios. Quem sabe se a Vídeo Games Live não ocorrer até lá não role um review do concerto?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114778349364947366?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114778349364947366/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114778349364947366' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114778349364947366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114778349364947366'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/histrico-dirio-de-uma-revista-de.html' title='[histórico] Diário de uma revista de videogame - Parte 2'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114745238934850244</id><published>2006-05-12T13:36:00.000-03:00</published><updated>2006-05-12T13:47:17.120-03:00</updated><title type='text'>[histórico] Eu blogo, tu blogas...</title><content type='html'>&lt;br&gt;Acho que hoje fechamos as pautas da seção de notas, que abre a revista, graças ao nosso blog. A quantidade e variedade dos posts (sobre todo tipo de assunto, desde entrevistas com o criador da Lara Croft ou o dublador da série Metal Gear Solid até manifestos de defensores dos jogos 2-D e vídeos de crianças ensandecidas iniciando uma relação de amor incondicional com o Nintendo 64) foi a chave para selecionarmos os assuntos para essa coleção de pequenas reportagens sobre o universo dos games, abordando muito do que a enorme maioria dos veículos da área nem sonha em colocar em suas páginas... E mais, gerou muitas das pautas das reportagens pricipais, como a dos Goldfarmers. Estamos chegando no post nº 90 do blog (um recorde para qualquer blog que eu já tive ou do qual eu participei), e acho que esse brainstorm aparentemente anárquico ainda vai ajudar muito no longo caminho pela frente.&lt;br /&gt;&lt;br /&gt;P.S.: Sigam o exemplo do Cláudio e postem no histórico! Podem ser ensaios sobre a vida, o universo e tudo o mais, ou pode ser qualquer merda aí, pq senão depois não tem o que colocar no nosso relato (ou sei lá qual é o nome disso)...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114745238934850244?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114745238934850244/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114745238934850244' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114745238934850244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114745238934850244'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/histrico-eu-blogo-tu-blogas.html' title='[histórico] Eu blogo, tu blogas...'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114744495751490491</id><published>2006-05-12T11:40:00.000-03:00</published><updated>2006-05-12T11:45:20.683-03:00</updated><title type='text'>[idéias] PUC-SP realiza I Festival Universitário de Games</title><content type='html'>&lt;br&gt;A PUC-SP (Pontifícia Universidade Católica de São Paulo) realiza, entre os dias 1º e 04/06 o I Festival Universitário de Games. Estudantes de graduação e pós e pesquisadores sobre videogames de universidades em todo o país poderão mostrar seus projetos e experimentos, no Centro de Ciências Exatas e Tecnologia da PUC-SP (rua Marquês de Paranaguá, 111, Consolação).&lt;br /&gt;&lt;br /&gt;O festival integra o I Congresso Internacional de Estéticas Tecnológicas. Informações e inscrições gratuitas pelo site www.pucsp.br/festivalgames.&lt;br /&gt;&lt;br /&gt;O I Festival Universitário de Games irá reunir projetos criados em universidades como trabalho para disciplinas, projetos de conclusão de curso e inovação tecnológica ou ainda iniciativas de desenvolvimento de games feitas por universitários fora do contexto de seus cursos, desde que não tenham sido realizadas em empresas.&lt;br /&gt;&lt;br /&gt;(fonte: &lt;a href="http://www.universia.com.br/materia/materia.jsp?materia=10176"&gt;Universia&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Site oficial do evento: &lt;a href="http://www.pucsp.br/festivalgames/"&gt;http://www.pucsp.br/festivalgames/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;(aliás vale muito a pena visitar o site do CS: Games, grupo de pesquisa semiótica da linguagem de games da PUC, &lt;a href="http://csgames.incubadora.fapesp.br/portal"&gt;http://csgames.incubadora.fapesp.br/portal&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114744495751490491?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114744495751490491/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114744495751490491' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114744495751490491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114744495751490491'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-puc-sp-realiza-i-festival.html' title='[idéias] PUC-SP realiza I Festival Universitário de Games'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114743297953142427</id><published>2006-05-12T08:22:00.000-03:00</published><updated>2006-05-12T08:22:59.546-03:00</updated><title type='text'>[histórico] Diário de uma revista de games - Parte 1</title><content type='html'>&lt;br&gt;&lt;br /&gt;Fazer uma revista de videogame é um sonho de longa data. Nascido bem antes de começar o 4º ano do curso de jornalismo ou até mesmo a própria faculdade. Ele surgiu quando eu estava aprendendo a ler e tinha como principal leitura a extinta Ação Games.&lt;br /&gt;&lt;br /&gt;Quando começamos a fazer a Continue, imaginei que seria tarefa fácil, afinal, durante mais de dez anos havia lido centenas de revistas diferentes e sabia bem como elas eram. Não poderia estar mais enganado.&lt;br /&gt;&lt;br /&gt;Produzir uma revista de videogame é bem difícil. Nem tanto escrever para ela. O maior problema é criar o conceito dela. Ainda mais de uma publicação que almeja fugir do paradigma atual deste tipo de revista.&lt;br /&gt;&lt;br /&gt;Ainda assim, com muita reflexão, creio que conseguimos criar um projeto de algo único e nunca antes feito. Mais que isso, tenho convicção de que estamos no caminho para dar o próximo passo no mercado de revistas de videogame. Dar forma a um produto que seja sinônimo de evolução.&lt;br /&gt;&lt;br /&gt;Às vezes, pensava que estávamos perdendo muito tempo discutindo conceitos e folheando outras revistas. Hoje percebo que cada um desses minutos foi na verdade um investimento em nosso projeto. &lt;br /&gt;&lt;br /&gt;Claro que não está perfeito. Longe disso. O que temos hoje creio que é apenas um esboço do que a Continue se tornará. Muito ainda mudará e, com certeza, teremos várias outras idéias frustradas pelas revistas que já existem. Ainda assim, aposto que em novembro teremos um trabalho muito bom em mãos.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114743297953142427?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114743297953142427/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114743297953142427' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114743297953142427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114743297953142427'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/histrico-dirio-de-uma-revista-de-games.html' title='[histórico] Diário de uma revista de games - Parte 1'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114735121461314680</id><published>2006-05-11T09:37:00.000-03:00</published><updated>2006-05-11T09:40:14.636-03:00</updated><title type='text'>[idéias] Easter eggs</title><content type='html'>&lt;br&gt;Como aquelas faixas secretas em alguns CDs, eles estão lá só esperando para serem descobertos pelos jogadores mais heavy metal... &lt;span style="font-weight:bold;"&gt;Finais secretos&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;Quais os mais legais e como encoentrá-los? Qual o primeiro jogo que usou esse recurso?&lt;br /&gt;&lt;br /&gt;Poderia dar uma notinha interessante.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114735121461314680?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114735121461314680/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114735121461314680' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114735121461314680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114735121461314680'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-easter-eggs.html' title='[idéias] Easter eggs'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114687482416709997</id><published>2006-05-05T21:11:00.000-03:00</published><updated>2006-05-07T20:10:45.280-03:00</updated><title type='text'>[idéias] Série "Lost" finalmente ganha um ARG</title><content type='html'>&lt;br&gt;&lt;img src="http://www.argn.com/images/hansofoundation.jpg" style="margin: 0pt 10px 10px 0pt; float: left"&gt; Depois de vários meses onde sites ligados à trama do seriado "Lost" foram aparecendo internet adentro, o ARG mais quente da temporada finalmente começou.&lt;br /&gt;&lt;br /&gt;Para preencher o vácuo entre o fim do 2º ano e início do 3º, a ABC/Touchstone está lançando o jogo de realidade alternativa "The Lost Experiente". No dia 3 de maio, um comercial da "Hanso Foundation" (organização fictícia por trás de muitos dos mistérios da série) foi ao ar  no intervalo do programa nos EUA, Reino Unido e Austrália, levando a um site e um número de telefone...&lt;br /&gt;&lt;br /&gt;Os roteiristas comentaram brevemente o projeto num dos últimos podcasts no site oficial, dizendo que o ARG vai revelar vários detalhes ainda obscuros sobre a mitologia da série.&lt;br /&gt;&lt;br /&gt;Mais informações no site da &lt;a href="http://www.thehansofoundation.org/"&gt;Hanso Foundation&lt;/a&gt; e no portal &lt;a href="http://www.argn.com/archive/000411get_lost.php"&gt;ARGN&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Obrigado, e &lt;span style="font-style:italic;"&gt;Namaste.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114687482416709997?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114687482416709997/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114687482416709997' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114687482416709997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114687482416709997'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/05/idias-srie-lost-finalmente-ganha-um.html' title='[idéias] Série &quot;Lost&quot; finalmente ganha um ARG'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114599757346806088</id><published>2006-04-25T17:33:00.000-03:00</published><updated>2006-04-25T17:39:33.503-03:00</updated><title type='text'>[idéias] One Leg DDR Man Goes Nuts</title><content type='html'>&lt;br /&gt;Talvez se encontrássemos deficientes que jogam videogames poderíamos fazer uma matéria. Acho que até conseguimos encontrar, mas esse cara é insano.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7ok1Xc01oJ4"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7ok1Xc01oJ4" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114599757346806088?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114599757346806088/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114599757346806088' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114599757346806088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114599757346806088'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-one-leg-ddr-man-goes-nuts.html' title='[idéias] One Leg DDR Man Goes Nuts'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114580084045416655</id><published>2006-04-23T10:57:00.000-03:00</published><updated>2006-04-23T11:05:05.936-03:00</updated><title type='text'>[idéias] Silent Hill</title><content type='html'>&lt;br&gt; &lt;img src="http://ia.imdb.com/media/imdb/01/I/67/33/10/10m.jpg" style="margin: 0pt 10px 10px 0pt; float: left"&gt; Para quem (como eu) estava esperando que este pudesse ser o primeiro &lt;span style="font-style:italic;"&gt;bom &lt;/span&gt;filme inspirado em games, tire suas próprias conclusões...&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"Witless, soulless and joyless."&lt;br /&gt;-- Ray Bennett, HOLLYWOOD REPORTER&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;"Not only can I not describe the plot of this movie, but I have a feeling the last scene reverses half of what I thought I knew (or didn't know)."&lt;br /&gt;Click for Full Review&lt;br /&gt;-- Roger Ebert, CHICAGO SUN-TIMES&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;"Silent Hill has plenty of bad acting, bad dialogue and a confusing plot -- all of which become exponentially more painful when the movie goes on forever."&lt;br /&gt;-- Peter Hartlaub, SAN FRANCISCO CHRONICLE&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;"In the end, Silent Hill degenerates into an overblown replay of all those Twilight Zone and Stephen King stories in which outsiders stumble upon a time-warped location from which there's no escape."&lt;br /&gt;-- Dennis Harvey, VARIETY&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;"This one is dumber than a bag of coffin nails, despite the directing hand of Christophe Gans."&lt;br /&gt;-- Peter Howell, TORONTO STAR&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;"Uwe Boll had nothing to do with this movie, but it has his general feeling of murkiness and poor plot structure."&lt;br /&gt;-- Kevin Carr, 7M PICTURES&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;(mais em &lt;a href="http://www.rottentomatoes.com/m/silent_hill/"&gt;Rotten Tomatoes&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114580084045416655?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114580084045416655/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114580084045416655' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114580084045416655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114580084045416655'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-silent-hill.html' title='[idéias] Silent Hill'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114558483318101941</id><published>2006-04-20T22:58:00.000-03:00</published><updated>2006-04-20T23:00:33.196-03:00</updated><title type='text'>[idéias] 2-D Institutions Commemorated</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/tmntac1.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/tmntac1.jpg" alt="" border="0" /&gt;&lt;/a&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;A lot of 2-D institutions have been faced with certain extinction in this modern, 3-D polygon driven world that exists these days. The sidescrolling platformer and the shooter have been driven to that edge. They haven't completely fallen over yet, but they're teetering there. Two others are near that edge as well... in fact, one has already fallen screaming into that abyss, while the other hangs by a thread, supported by the few meager releases that have come out over the past few years. It's those two that I want to talk about today, plus one other that's already long extinct.&lt;o:p&gt;&lt;br /&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;Fonte: &lt;a href="http://www.geocities.com/opcfg2/sacs.html"&gt;OPCFG&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114558483318101941?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114558483318101941/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114558483318101941' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114558483318101941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114558483318101941'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-2-d-institutions-commemorated.html' title='[idéias] 2-D Institutions Commemorated'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114541752105308405</id><published>2006-04-18T23:55:00.000-03:00</published><updated>2006-04-19T00:40:20.140-03:00</updated><title type='text'>[histórico] Pequenos relatos de viagens imaginárias</title><content type='html'>&lt;br&gt;&lt;span style="font-size:100%;"&gt;Quando eu falo que não existe nada mais interessante do que pessoas com idéias interessantes, acho que a melhor ilustração para isso é a &lt;a href="http://www.escapistmagazine.com/issue/41"&gt;&lt;span style="font-weight: bold;"&gt;The Escapist&lt;/span&gt;&lt;/a&gt;. Eu sentei para escrever algo sobre a nova EGM e como é um porre ver as nossas idéias aparecendo em outros lugares, mas por causa do post anterior do Cláudio eu topei com &lt;a href="http://www.escapistmagazine.com/issue/41/18"&gt;este artigo&lt;/a&gt;, que por sua vez me levou a ler um inspirado manifesto sobre o &lt;a href="http://www.alwaysblack.com/blackbox/ngj.html"&gt;&lt;span style="font-style: italic;"&gt;Novo Jornalismo de Games&lt;/span&gt;&lt;/a&gt;, escrito em 2004.&lt;br /&gt;&lt;br /&gt;Não concordo com tudo o que o autor escreve, mas essa não é a questão. O mais gratificante disso é ver que existe, sim, gente pensando seriamente sobre isso, sobre como &lt;span style="font-weight: bold;"&gt;mudar&lt;/span&gt;, como &lt;span style="font-weight: bold;"&gt;fazer melhor.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;A primeira metade do artigo condensa algumas das nossa idéias, como a de que a web torna obsoleta a cobertura de "serviços" numa revista. E de que é possível fazer jornalismo de games fugindo desse modelo atual dominante, que descarta a possibilidade de uma escrita de qualidade de tal maneira que o público simplesmente se acostuma a &lt;span style="font-weight: bold;"&gt;não exigir&lt;/span&gt; isso da revista que compra todo mês.&lt;br /&gt;&lt;br /&gt;A segunda metade traz o manifesto pelo "New Games Journalism" &lt;span style="font-style: italic;"&gt;per se, &lt;/span&gt;e ele é de fato inspirador. Recomendo a leitura integral no link&lt;span style="text-decoration: underline;"&gt; &lt;/span&gt;&lt;a href="http://www.alwaysblack.com/blackbox/ngj.html"&gt;http://www.alwaysblack.com/blackbox/ngj.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Novamente, isso não significa que devemos adotar esse ou qualquer modelo. Acho que não queremos mudar o mundo aqui, certo? O que importa é que nós estamos tentando criar o &lt;span style="font-style: italic;"&gt;nosso&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;novo jornalismo de games, os &lt;span style="font-style: italic;"&gt;nossos &lt;/span&gt;pequenos relatos de viagens imaginárias. Uma revista para a qual, depois de impressa, depois de todo o suor e lágrimas derramados, a gente possa olhar e dizer "é, não ficou nada mal". &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;* * *&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;If Games Journalism is just a job to you, you really shouldn’t be doing it. The word should be “vocation”.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(...)&lt;br /&gt;&lt;br /&gt;New Games Journalism (...) argues that &lt;span style="font-size:130%;"&gt;the worth of a videogame lies not in the game, but in the gamer&lt;/span&gt;. What a gamer feels and thinks as this alien construct takes over all their sensory inputs is what’s interesting here, not just the mechanics of how it got there. Games have always been &lt;span style="font-size:130%;"&gt;digital hallucinogens&lt;/span&gt; – but games journalism has been like chemistry, discussing the binding reactions to brain sites. What I’m suggesting says what it feels like as the chemical kicks in and reality is &lt;span style="font-size:130%;"&gt;remixed &lt;/span&gt;around you.&lt;br /&gt;&lt;br /&gt;(...)&lt;br /&gt;&lt;br /&gt;While rewarding in itself, this form is interesting in that it fills a space in a traditional games magazine set-up. A game will be covered hugely in advance of its release, with an array of previews, first-plays, interviews before the orgasm of the review… where after the game may &lt;span style="font-size:180%;"&gt;never, ever&lt;/span&gt; be mentioned again. &lt;span style="font-size:130%;"&gt;No other pop-form disregards its subject with such alacrity&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;(...)&lt;br /&gt;&lt;br /&gt;The phrasing in the last line brings me to the second half of New Games Journalism’s dogma. &lt;span style="font-size:180%;"&gt;“What it *felt* like to be there when it happened”&lt;/span&gt;. In videogames there is no “there”. (...) It’s all happening inside your head, induced by how the sound and light you’re bombarded with alters depending upon your whim and inclination. You’re experiencing something that simply doesn’t exist. This is the games-form’s own &lt;span style="font-size:130%;"&gt;peculiar magic,&lt;/span&gt; and what we have to explain&lt;br /&gt;&lt;br /&gt;(...)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;This makes us Travel Journalists to Imaginary places.&lt;br /&gt;&lt;br /&gt;(...)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114541752105308405?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114541752105308405/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114541752105308405' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114541752105308405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114541752105308405'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/histrico-pequenos-relatos-de-viagens.html' title='[histórico] Pequenos relatos de viagens imaginárias'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114540607921865544</id><published>2006-04-18T21:16:00.000-03:00</published><updated>2006-04-18T21:25:16.526-03:00</updated><title type='text'>[idéias] Escapist Magazine</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/765/2487/1600/escapist.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/765/2487/320/escapist.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;Todos nós já conhecemos esta pérola semanal do jornalismo de games na internet, mas não custa registrar aqui uma revista que definitivamente serve de parâmetro para criarmos a nossa.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.escapistmagazine.com/"&gt;Escapist Magazine&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114540607921865544?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114540607921865544/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114540607921865544' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114540607921865544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114540607921865544'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-escapist-magazine.html' title='[idéias] Escapist Magazine'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114539191908451079</id><published>2006-04-18T17:15:00.000-03:00</published><updated>2006-04-18T17:25:19.106-03:00</updated><title type='text'>[idéias] Lara's creator speaks</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8127/2488/1600/tobygard.0.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/8127/2488/200/tobygard.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How &lt;/b&gt;&lt;b&gt;many designs did you scrap before Lara?&lt;/b&gt;&lt;br /&gt;&lt;p&gt; About four or five. My initial design was a guy in some tombs. But when I started doing proper designs the female character just worked better. &lt;/p&gt;&lt;p&gt; &lt;b&gt;Can Lara become an icon again for the next-gen?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Yes, I think she can. She's a really interesting character and Legend digs below the surface and gives a much clearer idea of her depth. But whether another gaming icon will replace her? I don't know.&lt;/p&gt;&lt;br /&gt;Fonte: &lt;a href="http://blogs.guardian.co.uk/games/archives/2006/04/18/laras_creator_speaks.html"&gt;&lt;span style="font-weight: bold;"&gt;GamesBlosg&lt;/span&gt;&lt;/a&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114539191908451079?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114539191908451079/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114539191908451079' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114539191908451079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114539191908451079'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-laras-creator-speaks.html' title='[idéias] Lara&apos;s creator speaks'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114531649492174834</id><published>2006-04-17T20:26:00.000-03:00</published><updated>2006-04-17T20:28:14.933-03:00</updated><title type='text'>[idéias] Battle Theme FF VI</title><content type='html'>&lt;br&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yVXDupFSpWw"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/yVXDupFSpWw" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114531649492174834?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114531649492174834/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114531649492174834' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114531649492174834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114531649492174834'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-battle-theme-ff-vi.html' title='[idéias] Battle Theme FF VI'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114529339176489028</id><published>2006-04-17T13:58:00.000-03:00</published><updated>2006-04-17T14:03:11.780-03:00</updated><title type='text'>[idéias] 10 perguntas: David Hayter</title><content type='html'>&lt;br&gt; Ok, ele pode ser canastrão, mas definitivamente tem algo a dizer.&lt;br /&gt;&lt;br /&gt;Ah. E ele é o roteirista da adaptação de &lt;span style="font-weight:bold;"&gt;Watchmen&lt;/span&gt;. &lt;br /&gt;&lt;br /&gt;***&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;What is your favorite TV program, past or current?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Sopranos. Aside form the brilliant performances, this is one of the few shows where I have almost no idea where it is going from one moment to the next. This is very hard to accomplish without leaving the audience feeling cheated by inconsistent storytelling. In the end, every story-line surprises you completely, and yet, it all feels like it was inevitable from the beginning. That is the ultimate trick to telling a great story.&lt;br /&gt;&lt;br /&gt;Also, I have to give props to Battlestar Gallactica for being absolutely, out-of-the-box amazing. I expected very little from this series when it started, and watched out of protest. This season's opening sequence was so jaw-droppingly perfect that I nearly wept.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;What do you feel has been your most important professional accomplishment to date?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There have been many milestones in the course of my strange and varied career. Metal Gear Solid gave me enough name recognition to convince me that name-recognition was not really what I wanted, even thought it satisfied my desire to make some mark as an actor.&lt;br /&gt;&lt;br /&gt;And X-Men obviously gave me my big break, but it did a lot more than that. Prior to writing on X-Men, I was primarily an actor and a producer. Learning the writing process under Bryan Singer's mentoring opened up the techniques and insights which went into developing a filmmaking style that was true to myself. X-Men not only opened the door for me, it forced me to... (&lt;a href="http://filmforce.ign.com/articles/686/686519p1.html"&gt;continua&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;[fonte: &lt;a href="http://filmforce.ign.com/articles/686/686519p1.html"&gt;IGN&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114529339176489028?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114529339176489028/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114529339176489028' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114529339176489028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114529339176489028'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-10-perguntas-david-hayter.html' title='[idéias] 10 perguntas: David Hayter'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114529245749376722</id><published>2006-04-17T13:22:00.000-03:00</published><updated>2006-04-17T14:03:48.630-03:00</updated><title type='text'>[idéias] Dubladores de games</title><content type='html'>&lt;br&gt; São poucos os dubladores de games que saem da obscuridade. Uma das poucas exceções talvez seja o canastrão David Hayter, a voz de Solid Snake e Naked Snake na série MGS (e que é co-roteirista dos filmes dos X-Men!). Mas alguns deles trabalham tanto e com resultados tão bons que deveriam ser tratados como heróis. Quais serão as diferenças entre trabalhar com dublagem convencional e com games? Será que a indústria reserva direitos iguais para esses dois segmentos? Será que é um ramo tão competitivo quando a TV? Como os produtores escolhem as vozes ideais para os personagens? Acho que essas e outras perguntas dariam uma boa pauta para uma entrevista.&lt;br /&gt;&lt;br /&gt;Para ilustrar a idéia, uma entrevista com o Dominic Armato, também conhecido como Guybrush Threepwood.&lt;br /&gt;&lt;br /&gt;***&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;When did you first hear of the two first Monkey Island games?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I actually played The Secret of Monkey Island on the first Sega CD system. I had gotten it for Christmas, it had just been released, and Monkey Island was one of the first titles available. I had played Loom on the PC, and I was a big fan of adventure games, so I thought I'd give it a try. I wasn't even aware that there was a sequel until a number of years later when I bought another LucasArts title and flipped through The Adventurer that was enclosed in the box.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;What did you think of the ending to LeChuck's Revenge?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'd be lying if I didn't admit that... (&lt;a href="http://www.worldofmi.com/features/interview/armato.php"&gt;continua&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;[fonte: &lt;a href="http://www.worldofmi.com/features/interview/armato.php"&gt;The World of Monkey Island&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114529245749376722?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114529245749376722/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114529245749376722' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114529245749376722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114529245749376722'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-dubladores-de-games.html' title='[idéias] Dubladores de games'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114524603305339125</id><published>2006-04-17T00:48:00.000-03:00</published><updated>2006-04-17T11:48:29.820-03:00</updated><title type='text'>[idéias] S.S.T. Band</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/sstband.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/sstband.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;Além do vídeo, achei algumas informações bem interessantes a respeito da S.S.T. (Sega Sound Team) Band em um site francês e um japonês. A banda durou de 1988 a 1993 e dez após o fim dela, foi lançado um CD comemorativo. A exemplo da Kukeiha Club da Konami, o conjunto também gravou um disco com músicas que não pertencem a nenhum jogo.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="font-weight: normal;font-family:Arial;font-size:10;"  &gt;This success stops not there, since in &lt;/span&gt;&lt;/strong&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;strong&gt;&lt;span style="font-weight: normal;font-family:Arial;font-size:10;"  &gt;Japan&lt;/span&gt;&lt;/strong&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;strong&gt;&lt;span style="font-weight: normal;font-family:Arial;font-size:10;"  &gt; where one is afraid of nothing, they are true groups of musicians who are created to play the musics of video games in studio and even on scene, for the greatest happiness of the fans!&lt;/span&gt;&lt;/strong&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="font-weight: normal;font-family:Arial;font-size:10;"  &gt;Thus was born the S.S.T. Band ...!&lt;/span&gt;&lt;/strong&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;  &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Fontes: &lt;a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.segakore.net%2Farticles%2Fsst_band.php&amp;langpair=fr%7Cen&amp;amp;amp;hl=pt-BR&amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;prev=%2Flanguage_tools"&gt;SegaKore&lt;/a&gt;&lt;br /&gt;&lt;a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.geocities.co.jp%2FPlaytown%2F5980%2F&amp;amp;amp;langpair=ja%7Cen&amp;amp;hl=pt-BR&amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools"&gt;S.S.T. Band Backup Team&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114524603305339125?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114524603305339125/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114524603305339125' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114524603305339125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114524603305339125'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-sst-band.html' title='[idéias] S.S.T. Band'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114524155419470280</id><published>2006-04-16T23:37:00.000-03:00</published><updated>2006-04-17T00:20:22.576-03:00</updated><title type='text'>[idéias] S.S.T. Band Live - Magical Sound Shower (OutRun)</title><content type='html'>&lt;br&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GQvK1x0A9tQ"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/GQvK1x0A9tQ" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114524155419470280?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114524155419470280/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114524155419470280' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114524155419470280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114524155419470280'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-sst-band-live-magical-sound.html' title='[idéias] S.S.T. Band Live - Magical Sound Shower (OutRun)'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114522821190934010</id><published>2006-04-16T19:54:00.000-03:00</published><updated>2006-04-16T19:56:51.926-03:00</updated><title type='text'>[idéias] Video Games Live - 8 bit music</title><content type='html'>&lt;br&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JVHGy9XEF9I"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JVHGy9XEF9I" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114522821190934010?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114522821190934010/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114522821190934010' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114522821190934010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114522821190934010'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-video-games-live-8-bit-music.html' title='[idéias] Video Games Live - 8 bit music'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114522705558829902</id><published>2006-04-16T19:35:00.000-03:00</published><updated>2006-04-16T19:37:35.600-03:00</updated><title type='text'>[idéias] Video Games Live - Metal Gear Solid music</title><content type='html'>&lt;br&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/W_6LG8dyE0U"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/W_6LG8dyE0U" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114522705558829902?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114522705558829902/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114522705558829902' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114522705558829902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114522705558829902'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-video-games-live-metal-gear.html' title='[idéias] Video Games Live - Metal Gear Solid music'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114522636605674267</id><published>2006-04-16T19:25:00.000-03:00</published><updated>2006-04-16T19:32:23.716-03:00</updated><title type='text'>[idéias] Dragon Quest IV Overture</title><content type='html'>&lt;br&gt;&lt;a href="%3Cobject%20width=%22425%22%20height=%22350%22%3E%3Cparam%20name=%22movie%22%20value=%22http://www.youtube.com/v/_xS86GvprZk%22%3E%3C/param%3E%3Cembed%20src=%22http://www.youtube.com/v/_xS86GvprZk%22%20type=%22application/x-shockwave-flash%22%20width=%22425%22%20height=%22350%22%3E%3C/embed%3E%3C/object%3E"&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_xS86GvprZk"&gt;&lt;embed src="http://www.youtube.com/v/_xS86GvprZk" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/object&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114522636605674267?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114522636605674267/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114522636605674267' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114522636605674267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114522636605674267'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-dragon-quest-iv-overture_16.html' title='[idéias] Dragon Quest IV Overture'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114497844522479400</id><published>2006-04-13T22:28:00.000-03:00</published><updated>2006-04-13T22:42:55.913-03:00</updated><title type='text'>[idéias] Video game music: not just kid stuff</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/dearfriends.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/dearfriends.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;h1&gt;  &lt;/h1&gt;&lt;h1&gt;&lt;span style="font-size: 10pt; font-family: Arial; font-weight: normal;"&gt;Encontrei um artigo excepcional sobre trilhas sonoras de games. O autor não apenas conta a história das músicas de jogos eletrônicos como também compara como os japoneses e os americanos encaram o tema. Para quem tiver interesse e tempo, vale a pena ler. No final ele também lista e comenta sobre algumas canções memoráveis.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h1&gt;  &lt;h1&gt;&lt;span style="font-size: 10pt; font-family: Arial; font-weight: normal;" lang="EN-US"&gt;In 1982, Clive Davis, president of Arista Records, wrote an editorial in &lt;i&gt;Billboard&lt;/i&gt; refuting an industry fear that video games would drive the music industry out of business. The title was "You Can't Hum a Video Game." Although his main point was correct in that video games have not rendered recorded music obsolete, his title was dead wrong. Only three years later, Super Mario Bros. would be released, and its tunes would become ingrained on the brain of every American child to an extent few rock stars could match. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h1&gt;  &lt;h1&gt;&lt;span style="font-size: 10pt; font-family: Arial; font-weight: normal;"&gt;Fonte: &lt;a href="http://vgmusic.com/vgpaper.shtml"&gt;VGMusic&lt;/a&gt;&lt;/span&gt;&lt;/h1&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114497844522479400?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114497844522479400/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114497844522479400' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114497844522479400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114497844522479400'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-video-game-music-not-just-kid.html' title='[idéias] Video game music: not just kid stuff'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114495782793248864</id><published>2006-04-13T16:49:00.000-03:00</published><updated>2006-04-13T16:52:20.510-03:00</updated><title type='text'>[idéias] Metroid vs Alien</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/metroid-prime.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/metroid-prime.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Many astute Metroid players who are also fans of sci-fi/horror films have noticed a number of similarities between the Metroid game series and the Alien movie series -- so many that it's entirely possible that the concept for Metroid was directly inspired by the Alien films. Here, then, is a breakdown of some of the more obvious similarities between the two franchises. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;p&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Fonte: &lt;a href="http://mdb.classicgaming.gamespy.com/features/alien.htm"&gt;Metroid Database&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114495782793248864?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114495782793248864/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114495782793248864' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114495782793248864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114495782793248864'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-metroid-vs-alien.html' title='[idéias] Metroid vs Alien'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114495699909340895</id><published>2006-04-13T16:35:00.000-03:00</published><updated>2006-04-13T16:39:00.250-03:00</updated><title type='text'>[idéias] Forgotten Videogame Heroes And Heroines</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/alexkidd.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/alexkidd.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Over the years, a lot of video game heroes and heroines have come and gone. Many have survived to this day... Mario, Sonic The Hedgehog, Link, Samus Aran, Kirby and Pac-Man among them. Some vanished for a while, then resurfaced as either playable characters in other games, or have finally been given new games of their own...&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Fonte: &lt;a href="http://www.geocities.com/opcfg2/heroes.html"&gt;OPCFG&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114495699909340895?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114495699909340895/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114495699909340895' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114495699909340895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114495699909340895'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-forgotten-videogame-heroes-and.html' title='[idéias] Forgotten Videogame Heroes And Heroines'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114495586576562694</id><published>2006-04-13T16:13:00.000-03:00</published><updated>2006-04-13T16:17:45.786-03:00</updated><title type='text'>[idéias] Brazilian SMS Games!</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/chapolim.4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/chapolim.4.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;The Sega Master System. Officially considered dead in the &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;U.S.&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt; by 1991, it remained quite popular overseas, especially in &lt;/span&gt;&lt;st1:place&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;Europe&lt;/span&gt;&lt;/st1:place&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt; and &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;Brazil&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;. In fact, it was being produced right up until 1997 in &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;Brazil&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;. Until recently, people outside of &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;Brazil&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt; had very little knowledge of what was released for the SMS there, but recently more and more Brazilian SMS games have been popping up on eBay. Because of this, I've been able to gather several cover shots of a lot of unreleased (well, unreleased outside of &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;Brazil&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;, anyway) SMS games.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;Fonte: &lt;a href="http://www.geocities.com/opcfg2/smsbrazil.html"&gt;OPCFG&lt;o:p&gt;&lt;/o:p&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114495586576562694?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114495586576562694/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114495586576562694' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114495586576562694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114495586576562694'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-brazilian-sms-games.html' title='[idéias] Brazilian SMS Games!'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114490120848832318</id><published>2006-04-13T00:59:00.000-03:00</published><updated>2006-04-13T01:06:48.503-03:00</updated><title type='text'>[idéias] Gêneros curiosos</title><content type='html'>&lt;br&gt;&lt;b&gt;Empresa anuncia jogo do gênero "Game Noir"&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A desconhecida produtora de games polonesa Nibris anunciou ontem um ousado novo projeto. Trata-se de um game noir (referência ao film noir do cinema) ambientado na década de 1930 e totalmente em preto e branco!&lt;br /&gt;&lt;br /&gt;O título será inspirado nos clássicos cinematográfico do gênero e no recente Sin City - com suas femme fatales, anti-heróis, tramas investigativas e muita fumaça de cigarro.&lt;br /&gt;&lt;br /&gt;O jogo será lançado para o Nintendo Revolution e será batizado Sadness (tristeza). A premissa é sensacional. Resta esperar para ver se a qualidade do produto também o será.&lt;br /&gt;&lt;br /&gt;(Fonte: &lt;a href="http://www.omelete.com.br/games/news/base_para_news.asp?artigo=17424"&gt;Omelete&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Game online de Piratas do Caribe só em 2007&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Anunciado em março do ano passado, o MMORPG de Piratas do Caribe ainda vai demorar pra ser lançado.&lt;br /&gt;&lt;br /&gt;A Disney comunicou ontem que o jogo chegará às lojas só em 2007, perto do lançamento do terceiro filme da série. Uma prévia, porém, estará disponível para avaliação na feira Electronic Entertainment Expo, a famosa E3.&lt;br /&gt;&lt;br /&gt;O game promete altas doses de ação e humor, conforme o jogador deixa seu pirata com estilo próprio e forma sua tripulação para se lançar em batalhas contra os mortos ou outros navios. Mais de 3 mil ilhas para visitar e explorar estão sendo planejadas.&lt;br /&gt;&lt;br /&gt;A empresa revelou ainda que este será o primeiro MMORPG "família" do mercado, voltado a todas as faixas etárias.&lt;br /&gt;&lt;br /&gt;Piratas do Caribe: O baú da morte, novamente dirigido por Gore Verbinski, estréia em 7 de julho de 2006 nos Estados Unidos e dia 21 do mesmo mês por aqui. &lt;br /&gt;&lt;br /&gt;(&lt;a href="http://www.omelete.com.br/games/news/base_para_news.asp?artigo=17423"&gt;idem&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*sigh* Com minha tara por jogos de piratas eu não duvido que seria capaz de jogar esse treco...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114490120848832318?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114490120848832318/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114490120848832318' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114490120848832318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114490120848832318'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-gneros-curiosos.html' title='[idéias] Gêneros curiosos'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114489877191813026</id><published>2006-04-13T00:23:00.000-03:00</published><updated>2006-04-13T00:26:11.943-03:00</updated><title type='text'>[idéias] Top 50 Favorite Game Ending Songs</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/actanubis.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/actanubis.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;Here's a little something I threw together just for fun. I had once thought about doing a Top 100 Favorite Game Songs feature, but I realized there are just simply too many songs that I like to narrow it down. But if keeping to a specific &lt;i&gt;type&lt;/i&gt;, in this case the ending themes which I thought would dominate a Top 100 anyway, it was much easier to handle. As with my Top 100, I'm not necessarily claiming these are the 50 greatest game ending songs of all time, just my personal favorites of those I've heard. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;Fonte: &lt;a href="http://www.flyingomelette.com/top50songs.html"&gt;Flying Omelette&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114489877191813026?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114489877191813026/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114489877191813026' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114489877191813026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114489877191813026'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-top-50-favorite-game-ending.html' title='[idéias] Top 50 Favorite Game Ending Songs'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114489506165149271</id><published>2006-04-12T23:19:00.000-03:00</published><updated>2006-04-12T23:25:22.476-03:00</updated><title type='text'>[idéias] Koichi Sugiyama</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/10.2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/10.2.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p&gt;&lt;span style=";font-family:Arial;font-size:10;color:black;"   lang="EN-US" &gt;But anyway, the most famous work, is the huge musical opus for the matchless Dragon Quest Series. Especially his continuous symphonic suites with the London Symphony Orchestra &amp; the Tokyo Philharmonic are outstanding. He was the leading protagonist who brought videogame music into orchestral halls, also because of his 5 game music concerts (OGC - Orchestral Game Concert), which were invented, moderated &amp;amp; partly conducted by himself. Over 16 composers (Nobuo Uematsu, Yoko Shimomura, Koji Kondo and many more) were involved in these unforgettable live recordings.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style=";font-family:Arial;font-size:10;color:black;"   lang="EN-US" &gt;Fonte: &lt;a href="http://www.geocities.com/leergutdieb/index.html"&gt;Koichi Sugiyama Unofficial English Fanpage&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114489506165149271?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114489506165149271/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114489506165149271' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114489506165149271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114489506165149271'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-koichi-sugiyama.html' title='[idéias] Koichi Sugiyama'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114489473738098666</id><published>2006-04-12T23:14:00.000-03:00</published><updated>2006-04-12T23:18:57.403-03:00</updated><title type='text'>[idéias] The Real Final Fantasy VII?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/ff7j.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/ff7j.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p&gt;&lt;span style="font-size: 10pt; font-family: Arial;" lang="EN-US"&gt;After Final Fantasy 6, Square had its employees work on a 3D graphics demo to hone their three-dimensional artistry. They produced the Final Fantasy SGI demo. This demo featured FF6's Locke, Terra, and Shadow and ran only on high-powered Silicon Graphics workstations.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Fonte: &lt;a href="http://www.fantasyanime.com/finalfantasy/ff6/ff6ff7.htm"&gt;Fantasy Anime&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114489473738098666?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114489473738098666/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114489473738098666' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114489473738098666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114489473738098666'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-real-final-fantasy-vii.html' title='[idéias] The Real Final Fantasy VII?'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114489218329245526</id><published>2006-04-12T22:34:00.000-03:00</published><updated>2006-04-12T22:37:25.656-03:00</updated><title type='text'>[idéias] Killer List of Videogames</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/f-zerogx.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/f-zerogx.jpg" alt="" border="0" /&gt;&lt;/a&gt;    &lt;p&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;The &lt;span style=""&gt;KLOV&lt;/span&gt;® (Killer List of Videogames), the video-game department of &lt;span style=""&gt;The International Arcade Museum&lt;/span&gt;, has provided the Internet's largest database of coin-operated video-games since the earliest days of the Internet. Welcome to its web site! The &lt;span style=""&gt;International Arcade Museum&lt;sup&gt;TM&lt;/sup&gt;&lt;/span&gt; is the world's largest museum of the art, inventions, and history of the amusement and coin-operated machine industries. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Fonte: &lt;a href="http://www.klov.com/"&gt;KLOV&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114489218329245526?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114489218329245526/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114489218329245526' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114489218329245526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114489218329245526'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-killer-list-of-videogames.html' title='[idéias] Killer List of Videogames'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114480995168378105</id><published>2006-04-11T23:37:00.000-03:00</published><updated>2006-04-11T23:58:37.276-03:00</updated><title type='text'>[idéias] Um pouco mais sobre Yuzo Koshiro</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/vgm_image_100075n.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/vgm_image_100075n.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;color:black;"   &gt;&lt;/span&gt;  &lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;color:black;"   &gt;Nació en Tokio el 12 de diciembre de 1967, su padre era un artista y su madre es una pianista ya retirada, fue un niño prodigio y ya con 3 años tocaba el piano enseñado por su madre que  le hace descubrir a grandes autores clásicos como Bach, Mozart, Beethoven, Mahler, o Bruckner. A los 7 años ya sabía tocar el violín y a los 12 el violoncello, a la edad de 10 años tuvo como maestro a &lt;b&gt;Joe Hisaishi &lt;/b&gt;un genial músico de anime (otro niño prodigio, a los 8 años hizo su primera composición!!) que a trabajado en películas de Hayao Miyazaki como La princesa Mononoke, Totoro o Laputa, durante 3 años estuvo estudiando con el maestro Hisaishi.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a href="http://yuzodatabase.en.telepolis.com/"&gt;  &lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Fonte:&lt;a href="http://yuzodatabase.en.telepolis.com/"&gt; Yuzo Database&lt;/a&gt;&lt;br /&gt;&lt;a href="http://finalboss.uol.com.br/fb3/ctu.asp?cid=29416"&gt;Entrevista - FinalBoss&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;a href="http://www.geocities.com/opcfg2/yuzointerview.html"&gt;Entrevista – OPCFG&lt;/a&gt;&lt;br /&gt;&lt;a href="http://games.kikizo.com/features/yuzo_koshiro_iv_oct05_p1.asp"&gt;Entrevista – Kikizo Games&lt;/a&gt;&lt;/span&gt;&lt;a href="http://games.kikizo.com/features/yuzo_koshiro_iv_oct05_p1.asp"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114480995168378105?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114480995168378105/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114480995168378105' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114480995168378105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114480995168378105'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-um-pouco-mais-sobre-yuzo-koshiro.html' title='[idéias] Um pouco mais sobre Yuzo Koshiro'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114480262842428987</id><published>2006-04-11T21:31:00.000-03:00</published><updated>2006-04-11T21:45:44.046-03:00</updated><title type='text'>[idéias] Metal Gear Solid 2 Ending analysis</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/mgs2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/mgs2.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;h1&gt;  &lt;/h1&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Here, Hideo Kojima is implying something that Cognitive Science has been trying to do for a while. A machine that is able to pass the Turing Test. This test was created to find out if a machine of some sort is "thinking", that it has “intelligence”. The main problem with defining if something has this characteristic, is that we are subjective beings. We cannot trust our feelings and intuition in defining what is alive and what is not.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Fonte: &lt;a href="http://junkerhq.net/MGS2/index.html"&gt;Junker HQ&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114480262842428987?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114480262842428987/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114480262842428987' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114480262842428987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114480262842428987'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-metal-gear-solid-2-ending.html' title='[idéias] Metal Gear Solid 2 Ending analysis'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114480180000741714</id><published>2006-04-11T21:26:00.000-03:00</published><updated>2006-04-11T21:30:00.026-03:00</updated><title type='text'>[idéias] Defending the Third Dimension</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/sharrier0000.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/sharrier0000.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="review"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Simply put, there’s more freedom to move about the game space. Those who can appreciate the science of a fine-tuned 3D fighting game know what I’m talking about. You can sidestep or break into a run in either direction. &lt;/span&gt;&lt;/span&gt;&lt;span class="review"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;The whole arena is your oyster.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span class="review"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;Fonte: &lt;a href="http://trigames.net/articles.php?content_id=178&amp;type=5&amp;amp;console="&gt;Trigames.net&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114480180000741714?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114480180000741714/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114480180000741714' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114480180000741714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114480180000741714'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-defending-third-dimension.html' title='[idéias] Defending the Third Dimension'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114470125659062867</id><published>2006-04-10T17:23:00.000-03:00</published><updated>2006-04-10T17:35:18.670-03:00</updated><title type='text'>[idéias]  Trial begins in Florida Xbox slayings</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8127/2488/1600/microsoft_xbox.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/8127/2488/200/microsoft_xbox.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:14;"&gt;ORL&lt;/span&gt;&lt;span style="font-size:14;"&gt;ANDO, Florida &lt;/span&gt;&lt;span style="font-size:14;"&gt;(AP) -- Kay Shukwit is still trying to cope with the August 2004 deaths of her daughter and five of the young woman's friends, who prosecutors said were beaten to death with aluminum bats over an Xbox video game system.&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="http://www.cnn.com/2006/LAW/04/10/xbox.trial.ap/index.html"&gt;&lt;span style="font-weight: bold;"&gt;CNN.com&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114470125659062867?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114470125659062867/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114470125659062867' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114470125659062867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114470125659062867'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-trial-begins-in-florida-xbox.html' title='[idéias]  Trial begins in Florida Xbox slayings'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114469689061421347</id><published>2006-04-10T16:11:00.000-03:00</published><updated>2006-04-10T16:21:30.640-03:00</updated><title type='text'>[idéias] Unintentionally Freaky Mario Lego Creation</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8127/2488/1600/mario_yoshi.0.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/8127/2488/200/mario_yoshi.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Gadzooks! That evil Mario head looks straight out of &lt;i&gt;Terminator 2&lt;/i&gt;. The piece was created by a LEGO brick builder named “ONF,” using Bionicle pieces. For those not into bricks, &lt;a href="http://actionfigures.about.com/od/legomenu/"&gt;Bionicle&lt;/a&gt; are the action figurine LEGOS.  Impressive yes, impressively creepy.&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="http://www.kotaku.com/gaming/top/unintentionally-freaky-mario-lego-creation-166083.php"&gt;&lt;span style="font-weight: bold;"&gt;Kotaku&lt;/span&gt;&lt;/a&gt; &amp; &lt;a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=167349"&gt;&lt;span style="font-weight: bold;"&gt;Brickshelf Gallery&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114469689061421347?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114469689061421347/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114469689061421347' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114469689061421347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114469689061421347'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-unintentionally-freaky-mario.html' title='[idéias] Unintentionally Freaky Mario Lego Creation'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114459138115629600</id><published>2006-04-09T10:51:00.000-03:00</published><updated>2006-04-11T09:27:04.640-03:00</updated><title type='text'>[idéias] Anatomy of a 2D Side-Scroller</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/batman-1.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://photos1.blogger.com/blogger/2474/2502/200/batman-1.jpg" border="0" /&gt;&lt;/a&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:10;"&gt;&lt;?xml:namespace prefix = o /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt; &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Na GDC 2004, o game designer Luis Barriga da Vicarious Visions fez uma conferência falando sobre diversos temas relacionados aos jogos bidimensionais. Para os que se interessarem, no segundo link é possível baixar o PowerPoint usado na palestra. No final da apresentação ele listou 10 jogos 2-D que devem servir de modelo para os desenvolvedores de games.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:10;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Description: &lt;/span&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:10;"&gt;With the advent and proliferation of the Gameboy Advance, web-based entertainment and numerous game-friendly cell phones over the last few years, 2D game development has become a sizeable sector of the gaming industry. This lecture presents and analyzes the fundamentals of a genre that dominated the market back in the days of 8-bit and 16-bit consoles and is enjoying a revival: the character based 2D side-scroller.&lt;br /&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;Fonte:&lt;br /&gt;&lt;a href="https://www.cmpevents.com/GD04/a.asp?option=C&amp;V=11&amp;amp;SessID=2210"&gt;GDC 2004&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gdconf.com/conference/2004.htm"&gt;Arquivo PPS&lt;/a&gt; (é só procurar na lista)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:10;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114459138115629600?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114459138115629600/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114459138115629600' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114459138115629600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114459138115629600'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-anatomy-of-2d-side-scroller.html' title='[idéias] Anatomy of a 2D Side-Scroller'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114454585766890116</id><published>2006-04-08T22:18:00.000-03:00</published><updated>2006-04-08T22:38:42.526-03:00</updated><title type='text'>[idéias] A lenda do CD-ROM do SNES</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/765/2487/1600/features-071004-playstationnintendosony.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/765/2487/320/features-071004-playstationnintendosony.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;Um dos episódios mais nebulosos da era 16-bits é, sem sombra de dúvida, o do CD-ROM para o Super Nintendo. Achei um artigo que conta toda a história, com detalhes sobre os acordos feitos entre Sony e Nintendo e Philips e Nintendo. A foto ao lado, por exemplo,mostra um protótipo do Play Station (com espaço entre as palavras, diferente do PlayStation que bem conhecemos). Este console seria feito pela Sony e seria compatível com jogos de SNES e CD-ROMs feitos pela própria Sony.&lt;br /&gt;&lt;br /&gt;Uma história bem interessante.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.n-sider.com/articleview.php?articleid=279"&gt;Artigo - Super Famicom CD&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114454585766890116?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114454585766890116/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114454585766890116' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114454585766890116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114454585766890116'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-lenda-do-cd-rom-do-snes.html' title='[idéias] A lenda do CD-ROM do SNES'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114451950478254722</id><published>2006-04-08T15:02:00.000-03:00</published><updated>2006-04-08T22:38:27.773-03:00</updated><title type='text'>[idéias] Músicas de Michael Jackson em Sonic 3</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/765/2487/1600/200px-Sonic3_European_Box.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/765/2487/320/200px-Sonic3_European_Box.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Aparentemente, Michael Jackson foi chamado para compor a trilha sonora de Sonic 3, para o Mega Drive. No entanto, quando os primeiros escândalos relacionando ele a pedofilia surgiram ele teria pulado fora de barco, ou simplesmente chutado pela Sega.&lt;br /&gt;&lt;br /&gt;Ainda assim, ele teria composto alguns arranjos que foram incluídos no game. Este pequeno documentário fala sobre isso.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JbVM-l2Oku4"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JbVM-l2Oku4" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114451950478254722?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114451950478254722/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114451950478254722' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114451950478254722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114451950478254722'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-msicas-de-michael-jackson-em.html' title='[idéias] Músicas de Michael Jackson em Sonic 3'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114446357845574790</id><published>2006-04-07T23:23:00.000-03:00</published><updated>2006-04-07T23:38:18.433-03:00</updated><title type='text'>[idéias] Yuzo Koshiro</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/yuzo-studio2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/yuzo-studio2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Yuzo Koshiro é um dos grandes nomes da música de videogames. Considero-o praticamente um deus da música, pelo conjunto e pioneirismo da sua obra. Ele consegue extrair lindas melodias de qualquer tipo de videogame, em qualquer estilo musical. Foi o primeiro a receber reconhecimento internacional, devido ao seu talento incomum, e por ter sido o primeiro compositor a exibir seu nome na tela-título dos jogos. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Fonte (o artigo está dividido em cinco partes):&lt;br /&gt;&lt;a href="http://www.saindodamatrix.com.br/mob/archives/2005/01/yuzokoshiro1.html"&gt;Parte 1 – Introdução&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;a href="http://www.saindodamatrix.com.br/mob/archives/2005/04/yuzokoshiro2.html"&gt;Parte 2 – Freelancer&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;a href="http://www.saindodamatrix.com.br/mob/archives/2005/05/yuzokoshiro3.html"&gt;Parte 3 – Actraiser&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;a href="http://www.saindodamatrix.com.br/mob/archives/2005/09/yuzokoshiro4.html"&gt;Parte 4 – Streets of Rage&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;a href="http://www.saindodamatrix.com.br/mob/archives/2005/11/yuzokoshiro5.html"&gt;Parte 5 – Streets of Rage 2&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114446357845574790?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114446357845574790/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114446357845574790' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114446357845574790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114446357845574790'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-yuzo-koshiro.html' title='[idéias] Yuzo Koshiro'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114437598881502635</id><published>2006-04-06T23:09:00.000-03:00</published><updated>2006-04-11T09:27:38.633-03:00</updated><title type='text'>[idéias] Perfil</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/kojima.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/kojima.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Achei uma página interessante com dezenas de perfis de game designers. Uma pena estar em francês. Coloquei o link traduzido para o inglês com a tradução da ferramenta de idiomas do Google.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;  &lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;st1:date year="1963" day="24" month="8"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;August 24,  1963&lt;/span&gt;&lt;/st1:date&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;, &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Japan&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;, small Hideo Kojima pushes its first cry in a maternity of the town of &lt;/span&gt;&lt;st1:city&gt;&lt;st1:place&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Tokyo   Setagaya&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt; before going to make its growth with &lt;/span&gt;&lt;st1:city&gt;&lt;st1:place&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Kobe&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;. If it is one of the most famous names of the industry of the video game, it is however not its passion first, because all intended the man to embrace a career of scenario writer. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Fonte: &lt;a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.jeuxvideo.com%2Farticles%2F0000%2F00005309_dossier.htm&amp;amp;langpair=fr%7Cen&amp;amp;hl=pt-BR&amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools"&gt;Jeux Video&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114437598881502635?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114437598881502635/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114437598881502635' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114437598881502635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114437598881502635'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-perfil.html' title='[idéias] Perfil'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114437435813843126</id><published>2006-04-06T22:42:00.000-03:00</published><updated>2006-04-11T09:27:58.250-03:00</updated><title type='text'>[idéias] Videogame Lookalikes</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/bigboss.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/bigboss.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;h1&gt;  &lt;/h1&gt;  &lt;h1&gt;&lt;span style="font-size: 10pt; font-family: Arial; font-weight: normal;" lang="EN-US"&gt;Everybody looks like somebody, and there's somebody in every game. I calculate the most striking similarities and bring the results to you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h1&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Fonte: &lt;a href="http://thor.mirtna.org/oddities/lookalikes/index.html"&gt;&lt;span style=""&gt;J.R. Antrim's &lt;/span&gt;Videogame Lookalikes&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;a href="http://thor.mirtna.org/oddities/lookalikes/index.html"&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114437435813843126?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114437435813843126/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114437435813843126' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114437435813843126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114437435813843126'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-videogame-lookalikes.html' title='[idéias] Videogame Lookalikes'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114427322181330272</id><published>2006-04-05T18:39:00.000-03:00</published><updated>2006-04-05T18:40:21.826-03:00</updated><title type='text'>[idéias] Games pela paz</title><content type='html'>&lt;br&gt;Two months ago, gameLab CEO Eric Zimmerman gave the three designers an assignment: to come up with a game based loosely on the Nobel Peace Prize. Each participant had 10 minutes to present the game idea, which was inspired by the greater emphasis of serious games at the GDC, and meant to be an homage / spoof of the genre.&lt;br /&gt;&lt;br /&gt;Presenting to a packed room, Smith, known for his work on Deus Ex, listed his rejected concepts, including "Bono's Africa", a strategy game where you would...&lt;br /&gt;&lt;br /&gt;[artigo do &lt;a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2581&amp;Itemid=2"&gt;Next Generation&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114427322181330272?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114427322181330272/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114427322181330272' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114427322181330272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114427322181330272'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-games-pela-paz.html' title='[idéias] Games pela paz'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114427221798426891</id><published>2006-04-05T18:21:00.000-03:00</published><updated>2006-04-05T18:42:18.853-03:00</updated><title type='text'>[idéias] Don't shoot the puppy</title><content type='html'>&lt;br&gt; A única coisa que você tem que fazer é NÃO mover o mouse.&lt;br /&gt;Cuidado com as armadilhas que vão querer fazer você ceder à tentação.&lt;br /&gt;Diabos, quem aguenta esse cachorro pulando?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rrrrthats5rs.com/games/dont-shoot-the-puppy"&gt;Não atire no filhotinho.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114427221798426891?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114427221798426891/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114427221798426891' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114427221798426891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114427221798426891'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-dont-shoot-puppy.html' title='[idéias] Don&apos;t shoot the puppy'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114427208132229153</id><published>2006-04-05T18:12:00.000-03:00</published><updated>2006-04-05T18:42:43.696-03:00</updated><title type='text'>[idéias] Façade</title><content type='html'>&lt;br&gt; É este. O jogo que o NY Times classificou como "o futuro dos videogames", a história que a Newsweek afirmou "desafiar os limites dos games e da inteligência artificial", o interactive drama sobre o qual não páram de falar, o vencedor do Slamdance Festival, o inacreditável e único &lt;a href="http://www.interactivestory.net/"&gt;FAÇADE&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;Só que ele não roda no meu PC.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114427208132229153?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114427208132229153/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114427208132229153' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114427208132229153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114427208132229153'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-faade.html' title='[idéias] Façade'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114418385733947953</id><published>2006-04-04T17:45:00.000-03:00</published><updated>2006-04-04T18:05:49.106-03:00</updated><title type='text'>[idéias] Ultimate Utopia XXIII</title><content type='html'>&lt;br /&gt;Temos que dar crédito para esses caras. O vídeo ficou muito bem feito e há a presença de vários elementos e músicas da série Final Fantasy. Consegui identificar algumas do VIII e do IV, creio eu...sugiro que façamos algo similar com Resident Evil, por exemplo. Eu posso ser o zumbi, o Claudio a Jill, o Alexei o Chris e o Sirangelo o Wesker.&lt;br /&gt;&lt;br /&gt;Squaresoft virou Circlehard...sensacional!&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pNzFE8rNPQU"&gt;&lt;embed src="http://www.youtube.com/v/pNzFE8rNPQU" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114418385733947953?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114418385733947953/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114418385733947953' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114418385733947953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114418385733947953'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-ultimate-utopia-xxiii.html' title='[idéias] Ultimate Utopia XXIII'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114393516151274420</id><published>2006-04-01T20:42:00.000-03:00</published><updated>2006-04-01T20:46:01.513-03:00</updated><title type='text'>[idéias] Weezer + Donkey Konga</title><content type='html'>&lt;br /&gt;O site Newgrounds está com um jogo que funciona exatamente igual ao Donkey Konga e traz duas músicas da banda Weezer. Sou suspeito para falar porque acho o som dos caras muito bom, mas eu achei o joguinho excelente.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.newgrounds.com/portal/view/212794"&gt;&lt;span style="font-weight: bold;"&gt;Clique aqui&lt;/span&gt;&lt;/a&gt; para acessar o Newground e jogue. Tomem cuidado, eu estou meio viciado.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114393516151274420?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114393516151274420/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114393516151274420' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114393516151274420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114393516151274420'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-weezer-donkey-konga.html' title='[idéias] Weezer + Donkey Konga'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114393422201257778</id><published>2006-04-01T20:13:00.000-03:00</published><updated>2006-04-01T20:30:22.026-03:00</updated><title type='text'>[idéias] The Making of Donkey Kong Country</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;In short, even though there is a tendency to think of Donkey Kong Country, the most popular game to appear on the SNES, as a Tim Stamper game, a lot of other people worked on it.&lt;br /&gt;&lt;br /&gt;In fact, rather than wonder why the top names in gaming are so unknown, you may want to question what their role in game creation has become? Has game creation reached the point at which greats like Yu Suzuki and or Tim Stamper simply chair the committees working on Virtua Fighter and Donkey Kong games?&lt;br /&gt;&lt;br /&gt;We sat down with Tim Stamper -- the leading creative force behind Rare Ltd., formerly one of Nintendo's most influential partners.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Fonte: &lt;a href="http://www.screenagercentral.com/teencentral/break/stamper/index.html"&gt;Screenager Central&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114393422201257778?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114393422201257778/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114393422201257778' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114393422201257778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114393422201257778'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-making-of-donkey-kong-country.html' title='[idéias] The Making of Donkey Kong Country'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114393253652947458</id><published>2006-04-01T19:58:00.000-03:00</published><updated>2006-04-01T20:03:28.990-03:00</updated><title type='text'>[idéias] Grand Theftendo</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/scr004.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/scr004.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Grand Theftendo is a new homebrew game for the original Nintendo Entertainment System (NES). It is a tribute to Rockstar Games' Grand Theft Auto III running on the 8 bit, 256x240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Fonte&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;: &lt;a href="http://grandtheftendo.com/"&gt;Grand Theftendo&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114393253652947458?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114393253652947458/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114393253652947458' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114393253652947458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114393253652947458'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-grand-theftendo.html' title='[idéias] Grand Theftendo'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114390262721339195</id><published>2006-04-01T11:31:00.001-03:00</published><updated>2006-04-01T11:55:19.056-03:00</updated><title type='text'>[idéias] The Making of Super Mario Bros. 3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/smb3article3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/smb3article3.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Translating all the diagrams and drawings into computer graphics is a long and complicated process. A tool that makes this procedure easier is the Character Generator Computer Aided Design (CGCAD) machine. Using this computer, designers can create “characters banks” which contain the graphic shapes used do draw images during game play. Each shape is given a number which the NES can use to acess the shape and combine it into a complete image.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Fonte&lt;/span&gt;: &lt;span style=";font-family:Arial;font-size:10;"  lang="PT-BR" &gt;&lt;a href="http://nintendope.iodized.net/smb3/info.html"&gt;Nintendo Power&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114390262721339195?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114390262721339195/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114390262721339195' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114390262721339195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114390262721339195'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/04/idias-making-of-super-mario-bros-3.html' title='[idéias] The Making of Super Mario Bros. 3'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114385833533662980</id><published>2006-03-31T23:22:00.000-03:00</published><updated>2006-04-01T11:48:55.393-03:00</updated><title type='text'>[idéias] The Making of GoldenEye 007</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Picture the scene: It’s E3. June 1997. GoldenEye the movie came out an embarrassing 2 years ago. The next Bond film has already finished shooting. It’s called Tomorrow Never Dies. It will be released in a few months. The world’s most famous &lt;span class="caps"&gt;FPS&lt;/span&gt;, Doom is ancient history. It is four years old. Quake is last year’s game, but still hot. Featuring polygonal backgrounds and characters, it is the new king of the shooters, having sold around 1 million copies. But Doom and Quake have had very limited success on consoles. PCs and FPSers go together. Any other way of thinking is heresy. &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Customers don’t like their FPSing on console.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Fonte: &lt;a href="http://www.zoonami.com/briefing/2004-09-02.php"&gt;Zoonami&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114385833533662980?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114385833533662980/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114385833533662980' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114385833533662980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114385833533662980'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-making-of-goldeneye-007.html' title='[idéias] The Making of GoldenEye 007'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114385649224974107</id><published>2006-03-31T22:44:00.000-03:00</published><updated>2006-04-01T22:32:58.323-03:00</updated><title type='text'>[idéias] The Making of Shadow of Colossus</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/soc.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/soc.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="p4"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;With the PS3 being announced for spring 2006, you might think the PS2 is at the point where it's reached it's limit. At this time, the world's attention tends to go to the next generation machine, but this is actually the time where all the technology achieved over the lifetime of the current machine bears fruit, and is the age where the masterpiece games appear. You could probably say that this winter, where SOTC (Shadow Of The Colossus) appeared, represents such a maturing period for PS2. Shadow Of The Colossus is a good game in itself, but it is the technology which is operational within the machine, PS2-wise, that gives it the true "next-gen impression". &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Fonte: &lt;/span&gt;&lt;/b&gt;&lt;a href="http://www.dyingduck.com/sotc/making_of_sotc.html"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Game Watch&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114385649224974107?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114385649224974107/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114385649224974107' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114385649224974107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114385649224974107'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-making-of-shadow-of-colossus.html' title='[idéias] The Making of Shadow of Colossus'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114385532747756367</id><published>2006-03-31T22:31:00.000-03:00</published><updated>2006-04-01T23:40:16.953-03:00</updated><title type='text'>[idéias] Review - Video Games Live</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/supermario.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/supermario.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;The first of its kind to hit the &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;United   States&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;, &lt;i&gt;Video Games Live&lt;/i&gt; is a video game concert tour which includes the music from the best of the best video games spanning the last few generations. Game music includes the classics such as &lt;i&gt;Pong&lt;/i&gt; and &lt;i&gt;Frogger&lt;/i&gt; to the recent successes of &lt;i&gt;World of Warcraft&lt;/i&gt; and &lt;i&gt;Halo&lt;/i&gt;. The tour began in 2005, and after only two shows in Seattle and Vancouver the tour was cancelled. They have picked it up again, starting in &lt;/span&gt;&lt;st1:place&gt;&lt;st1:city&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;San   Jose&lt;/span&gt;&lt;/st1:city&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;, &lt;/span&gt;&lt;st1:state&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;California&lt;/span&gt;&lt;/st1:state&gt;&lt;/st1:place&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;, also labeled as the "birthplace of video games." To bring the Game Developers Conference to a close, the concert was held at the Civic Auditorium &lt;/span&gt;&lt;st1:date year="2006" day="24" month="3"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Friday March 24, 2006&lt;/span&gt;&lt;/st1:date&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;, right across from the convention center where the GDC took place. The evening's show began at &lt;/span&gt;&lt;st1:time minute="0" hour="20"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;8pm&lt;/span&gt;&lt;/st1:time&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;, with pre-show activities in the lobby beforehand.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;        &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;&lt;span style="font-weight: bold;"&gt;Fonte: &lt;/span&gt;&lt;a href="http://www.squaresound.com/reviews/sophia/videogameslive.html"&gt;SquareSound&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114385532747756367?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114385532747756367/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114385532747756367' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114385532747756367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114385532747756367'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-review-video-games-live.html' title='[idéias] Review - Video Games Live'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114384325214295625</id><published>2006-03-31T18:50:00.000-03:00</published><updated>2006-03-31T19:14:12.160-03:00</updated><title type='text'>[idéias/bizarrices] É real</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8127/2488/1600/toad.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/8127/2488/320/toad.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sinceramente não sei o que pensar. Talvez uma brincadeira um dia antes do 1 de abril, ou então a maior descoberta da humanidade nos últimos quarenta séculos.&lt;br /&gt;&lt;br /&gt;O site ThinkGeek exibe em sua página uma nota fabulosa. Encontrado nas entranhas de uma antiga casa situada na região de Kyoto, Japão, o cogumelo verde de uma vida, presente nos games do Mario, tem causado espanto naqueles que já tiveram o prazer de contemplá-lo.&lt;br /&gt;&lt;br /&gt;A bizarrice pode ser adquirida no próprio site pela bagatela de nove dólares. O pacote inclui um pote que serve de suporte para o fungo (possuindo escandalosa semelhança, só para não dizer que é uma cópia, com os canos pelos quais adentra o bigodudo),  algumas sementes, garrafinha com solução especial e um recipiente para colocar água.&lt;br /&gt;&lt;br /&gt;O procedimento é muito simples: basta colocar terra para plantio dentro do vaso e colocar as sementes. Umedeça com água e adicione uma porção da solução especial. Depois, deixe em um local escuro por três semanas. Este foi o tempo necessário para que o cogumelo do pessoal do Think Geek viesse à vida.&lt;br /&gt;&lt;br /&gt;Mas atenção, é melhor não ingerir o fungo antes que os laboratórios de pesquisa concluam que não há qualquer perigo para a nossa saúde. Proponho que compremos pelo menos um deles para cada integrante do grupo. Se o cogumelo não vingar, pelo menos ficamos com um pote fantástico.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fonte:&lt;/span&gt; &lt;a href="http://www.thinkgeek.com/stuff/41/1upmushroom.shtml"&gt;&lt;span style="font-weight: bold;"&gt;ThinkGeek&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114384325214295625?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114384325214295625/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114384325214295625' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114384325214295625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114384325214295625'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idiasbizarrices-real.html' title='[idéias/bizarrices] É real'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114381465075103489</id><published>2006-03-31T11:15:00.000-03:00</published><updated>2006-03-31T11:17:30.763-03:00</updated><title type='text'>[histórico] Parecer do pré-projeto</title><content type='html'>Segue abaixo o parecer do nosso pré-projeto, enviado há pouco pelo Carlos Costa:&lt;br /&gt;&lt;br /&gt;TCC 2006 (n° 5)&lt;br /&gt; &lt;br /&gt;Alunos&lt;br /&gt;&lt;br /&gt;André Sirangelo (4° Jo A)&lt;br /&gt;Alexei Barros (4° Jo B)&lt;br /&gt;Cláudio Prandoni (4° Jo B)&lt;br /&gt;Gustavo Hitzschky (4° Jo B)&lt;br /&gt;&lt;br /&gt;Referência&lt;br /&gt;Parecer sobre pré-projeto de revista mensal&lt;br /&gt;&lt;br /&gt;Título/tema&lt;br /&gt;Revista Continue&lt;br /&gt;&lt;br /&gt;Orientador&lt;br /&gt;Prof. Celso Unzelte&lt;br /&gt;&lt;br /&gt;Parecerista&lt;br /&gt;Prof. Edson Flosi&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pré-projeto&lt;br /&gt;O mercado sobre games está saturado com  publicações nacionais e estrangeiras. Os principais jornais e revistas dedicam grande espaço ao assunto, além das numerosas revistas especializadas, e a televisão, como o Canal 21, que tem espaço diário sobre games. O pré-projeto promete uma idéia nova e diferenciada. Realmente, um desafio, mas como são quatro os alunos certamente o objetivo será alcançado, contando-se com a competência do orientador, prof. Celso Unzelte.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sugestões&lt;br /&gt;O detalhamento do pré-projeto inibe sugestões, mas acredito que o trabalho possa ser enriquecido com fotografias, mapas e gráficos, os atuais infográficos, recheados, naturalmente, com dados, números e informações, sugestão que deve ser antes submetida à apreciação do orientador.&lt;br /&gt;&lt;br /&gt;APROVADO COM  RECOMENDAÇÕES&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114381465075103489?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114381465075103489/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114381465075103489' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114381465075103489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114381465075103489'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/histrico-parecer-do-pr-projeto.html' title='[histórico] Parecer do pré-projeto'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114377716537248987</id><published>2006-03-31T00:46:00.000-03:00</published><updated>2006-03-31T00:56:25.106-03:00</updated><title type='text'>[idéias] Report: UMD Support Sinks To New Low</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8127/2488/1600/umd.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/8127/2488/320/umd.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span class="newsbody"&gt;&lt;br /&gt;An article by trade paper Hollywood Reporter has painted a picture of ever-dwindling support for Sony's UMD movie format, which currently plays solely in its PSP gaming ha&lt;/span&gt;&lt;span class="newsbody"&gt;ndheld, with Universal Studios and Paramount Pictures reported to have dropped support fo&lt;/span&gt;&lt;span class="newsbody"&gt;r the format entirely.&lt;br /&gt;&lt;br /&gt;Falling support for the format was &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=8200"&gt;first reported in February&lt;/a&gt; following lower-than-expected sales, with the Hollywood Reporter now quoting an unnamed Universal Studios executive of&lt;/span&gt;&lt;span class="newsbody"&gt; exclaiming, “It's awful. Sales are near zilch. It's another Sony bomb - like Blu-ray."&lt;br /&gt;&lt;br /&gt;Although Paramount has stopped short of announcing a total end to support for the format, spokeswoman Brenda Ciccone is cited as saying: “We continue to evaluate the PSP platform for each title, and if it makes sense for business reasons and the target audience, we will release them … Our focus right now is much more aimed at HD at the moment, though”.&lt;br /&gt;&lt;br /&gt;Image Entertainment is also reported to have ended support, with 20th Century Fox and Buena Vista also drastically cutting back. An unnamed president of “one of the six major studios’ home entertainment divisions” is quoted by the Hollywood Reporter as saying, “It’s a game player, period.”&lt;br /&gt;&lt;br /&gt;Retailer support has also become less enthusiastic in recent months, with Wal-Mart rumored to be on the cusp of dropping the format entirely. Too many titles being released too quickly is one reason given for the format's fall from favor, with many analysts suggesting that consumer interest has worn off, amid high prices and the launch of products such as Apple’s video iPod.&lt;br /&gt;&lt;br /&gt;Sony’s main hope for reinvigorating interest in the format comes from plans to allow UMD movies to be watched on home TVs, as well as just the PSP, with Sony Computer Entertainment executives reported to be currently making the rounds of Hollywood studios to discuss the plans.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fonte:&lt;/span&gt; &lt;a style="font-weight: bold;" href="http://www.gamasutra.com/php-bin/news_index.php?story=8739"&gt;Gamasutra&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114377716537248987?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114377716537248987/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114377716537248987' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114377716537248987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114377716537248987'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-report-umd-support-sinks-to-new.html' title='[idéias] Report: UMD Support Sinks To New Low'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114377571788100805</id><published>2006-03-31T00:22:00.000-03:00</published><updated>2006-03-31T00:28:37.893-03:00</updated><title type='text'>[pauta] Hospital das Bonecas, Brinquedos e Games</title><content type='html'>&lt;br /&gt;Senhores, aqui está a pauta sobre o Hospital. Se estiver faltando alguma coisa ou se surgir alguma alteração, me avisem que eu edito, ok??&lt;br /&gt;&lt;br /&gt; &lt;p style="font-weight: bold;" class="MsoNormal"&gt;Continue n°1&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Editoria:&lt;/span&gt; Notas&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Hospital das Bonecas, Brinquedos e Games&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Repórter:&lt;/span&gt; Gustavo Hitzschky&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Tamanho:&lt;/span&gt; 1500/2000 caracteres&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Prazo:&lt;/span&gt; Texto – 10 de abril&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;/span&gt;               Imagens – 10 de abril&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Proposta:&lt;/span&gt; Desde os anos 1940, o Hospital é responsável por reparar os brinquedos da vizinhança. Agora, com três lojas, pretendemos verificar como é feito o trabalho dos técnicos que consertam os videogames que são levados até lá. Visitar a matriz, localizada na Penha, e delinear a história do estabelecimento, que começou a trabalhar com brinquedos simples e teve que se adaptar aos avanços da tecnologia.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Imagens:&lt;/span&gt; fotos&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Número de páginas:&lt;/span&gt; 1&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Fonte:&lt;/span&gt; funcionários mais antigos, os técnicos que trabalham no conserto dos videogames e clientes.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114377571788100805?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114377571788100805/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114377571788100805' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114377571788100805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114377571788100805'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/pauta-hospital-das-bonecas-brinquedos.html' title='[pauta] Hospital das Bonecas, Brinquedos e Games'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114372088238904553</id><published>2006-03-30T09:09:00.000-03:00</published><updated>2006-03-30T17:32:18.813-03:00</updated><title type='text'>[idéias] Jogos para cegos</title><content type='html'>&lt;br&gt;&lt;a href="http://photos1.blogger.com/blogger/765/2487/1600/blog.jpg"&gt;&lt;img style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://photos1.blogger.com/blogger/765/2487/320/blog.jpg" border="0" /&gt;&lt;/a&gt;Vasculhandos os blogs gringos da vida topei com esta notícia aqui que fala sobre jogos em áudio. Basicamente, são games que dependem apenas do som para serem jogos, perfeitos para cegos, por exemplo, e que quebram os paradigmas dos títulos atuais, excluindo o vídeo como base da jogatina.&lt;br /&gt;&lt;a href="http://www.invertedcastle.com/archives/2006/03/29/i-can-hear-the-colors/"&gt;http://www.invertedcastle.com/archives/2006/03/29/i-can-hear-the-colors/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Achei bem interessante porque sempre pensei se existia este tipo de jogo e nunca tinha achado nada sobre ele.&lt;br /&gt;&lt;br /&gt;Falow&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114372088238904553?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114372088238904553/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114372088238904553' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114372088238904553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114372088238904553'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-jogos-para-cegos.html' title='[idéias] Jogos para cegos'/><author><name>Claudio</name><uri>http://www.blogger.com/profile/04977236672996584771</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114367435214455471</id><published>2006-03-29T20:03:00.000-03:00</published><updated>2006-03-30T17:32:57.503-03:00</updated><title type='text'>[idéias] Fotos dos produtores</title><content type='html'>&lt;br&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/vp2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" alt="" src="http://photos1.blogger.com/blogger/2474/2502/200/vp2.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Talvez um pouco inspirada pela Famitsu (no destaque as fotos dos produtores do Valkyrie Profile Silmeria), a SuperDicas já fez isso duas vezes nos previews do Kingdom Hearts II e do Dragon Quest VIII . Como bem comentou o Claudio, acho que o fato de colocar as imagens dos produtores serve como uma forma do leitor se identificar com eles. Penso também que ficaria bacana em um preview, já num review sinceramente não sei. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114367435214455471?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114367435214455471/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114367435214455471' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114367435214455471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114367435214455471'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-fotos-dos-produtores.html' title='[idéias] Fotos dos produtores'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114366813833341994</id><published>2006-03-29T18:30:00.000-03:00</published><updated>2006-03-29T18:35:38.346-03:00</updated><title type='text'>[idéias] Super Neo Bros.</title><content type='html'>&lt;br /&gt;Mais um material you tubeano que merece destaque. Mario encarna o herói de The Matrix, Neo, e enfrenta uma série de agentes Smith representados por ninguém menos que o seu parceiro Luigi neste víde feito em flash.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zU0xC8M3CwA"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zU0xC8M3CwA" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114366813833341994?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114366813833341994/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114366813833341994' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114366813833341994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114366813833341994'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-super-neo-bros.html' title='[idéias] Super Neo Bros.'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114365721079983837</id><published>2006-03-29T15:26:00.000-03:00</published><updated>2006-03-29T15:33:30.800-03:00</updated><title type='text'>[idéias] Resident Evil provoca medo...muito</title><content type='html'>&lt;br /&gt;Soa fake, mas um japonês maluco mostra todo o seu pavor ao jogar Resident Evil 2 quando se depara com os inimigos. Reparem que o rapaz praticamente não corre no jogo, tamanho o medo da criança, além de pausar a cada segundo para se recuperar.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-G7h626wJwM"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-G7h626wJwM" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/fmawFfwyVVE"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/fmawFfwyVVE" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JgwDpkREn0U"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JgwDpkREn0U" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114365721079983837?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114365721079983837/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114365721079983837' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114365721079983837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114365721079983837'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-resident-evil-provoca-medomuito.html' title='[idéias] Resident Evil provoca medo...muito'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114365708315406715</id><published>2006-03-29T15:02:00.000-03:00</published><updated>2006-03-29T15:49:25.403-03:00</updated><title type='text'>[idéias] Vista esse ARG</title><content type='html'>&lt;br&gt;&lt;img src="http://www.argn.com/images/edocsecrets.jpg" style="margin: 0pt 10px 10px 0pt; float: left"&gt;Quem se interessa pelo mundo dos jogos imersivos já está acostumado a ver pistas espalhadas em outdoors, revistas, livros e até carros; e também por SMS, orelhão, código morse... Mas em bonés e camisetas vai ser a primeira vez.&lt;br /&gt;&lt;br /&gt;Essa é a idéia da Edoc Laundry: uma linha de roupas descoladas, masculinas e femininas, onde cada item é mais do que uma peça de vestuário: é uma peça num quebra-cabeça interativo. Um ARG que começa a se formar agora que a marca de Seattle (EUA) lançou oficialmente sua coleção de primavera.&lt;br /&gt;&lt;br /&gt;Comercializadas sob o interessante slogan "My clothes tell secrets", as roupas têm, escondidas sob o design das estampas, pistas e puzzles que, quando desvendados, levam a áreas secretas no website da empresa. A trama do ARG gira em torno do assassinato do gerente de uma banda de rock.&lt;br /&gt;&lt;br /&gt;Muita gente está achando que tem dedo da &lt;a href="http://www.4orty2wo.com/"&gt;4orty-2wo Entertainment &lt;/a&gt;(criadora do mega-ARG "I Love Bees", prelúdio de "Halo 2") nessa história. Verdade ou não, a empreitada é uma das idéias mais bizarras e originais a surgir no gênero do alternate reality até agora.&lt;br /&gt;&lt;br /&gt;[&lt;a href="http://news.cnet.co.uk/gamesgear/0,39029682,49253411,00.htm"&gt;Artigo do CNET&lt;/a&gt;]&lt;br /&gt;[&lt;a href="http://www.edoclaundry.com/index.asp"&gt;Site oficial da Edoc&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114365708315406715?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114365708315406715/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114365708315406715' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114365708315406715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114365708315406715'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-vista-esse-arg.html' title='[idéias] Vista esse ARG'/><author><name>André Sirangelo</name><uri>http://www.blogger.com/profile/11347514676833051800</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114365423115561764</id><published>2006-03-29T14:37:00.000-03:00</published><updated>2006-03-29T14:43:51.180-03:00</updated><title type='text'>[idéias] Os dez mouses mais bizarros</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8127/2488/1600/mario_bros_mice.0.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/8127/2488/200/mario_bros_mice.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Para os fanboys da Nintendo de plantão (é melhor não identificá-los nominalmente), uma nota muito curiosa. O site Techeblog listou os dez mouses mais estranhos e incomuns dos últimos tempos. Entre eles estão este do Mario, que também possui uma versão Goomba, na oitava posição, e um controle do NES, que vem em quinto.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fonte: &lt;a href="http://www.techeblog.com/index.php/tech-gadget/top-10-strangest-computer-mice#more-1208"&gt;Techeblog&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114365423115561764?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114365423115561764/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114365423115561764' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114365423115561764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114365423115561764'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-os-dez-mouses-mais-bizarros.html' title='[idéias] Os dez mouses mais bizarros'/><author><name>Gustavo Hitzschky</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11977439.post-114359289132592657</id><published>2006-03-28T20:45:00.000-03:00</published><updated>2006-04-01T11:50:18.826-03:00</updated><title type='text'>[idéias] Alusões de Scarface em GTA: Vice City</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2474/2502/1600/home1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2474/2502/200/home1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Como o Scarface provavelmente estará na seção de reviews, poderemos por em prática aquele suplemento falando do filme e tal. Mas é possível aprofundar o tema ainda mais, já que também dá para comentar sobre o primeiro longa de 1932, &lt;span style=""&gt;Scarface, the Shame of the Nation. Além disso, dá pra relembrar as referências do GTA: Vice City, que foram listadas neste artigo:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;    &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;Grand Theft Auto: Scarface&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Examining Grand Theft Auto's Scarface Connection&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;As any gamer/&lt;span style=""&gt;Scarface&lt;/span&gt; fanatic undoubtedly already knows, the two games bundled in Double Pack, GTA3 and &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Vice&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;  &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;City&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;, contain references to Brian De Palma's blood-soaked, expletive-filled gangster epic starring Al Pacino as the memorable Tony Montana. However, those who haven't seen this so-called hip-hop classic are most likely unaware of them. Fear not, "my little friend," as we reveal most of the ties between Rockstar's Double Pack and De Palma's &lt;span style=""&gt;Scarface&lt;/span&gt;.&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Fonte: &lt;/span&gt;&lt;/b&gt;&lt;a href="http://www.gamechronicles.com/features/gtascarface/gtascarface.htm"&gt;&lt;span style=";font-family:Arial;font-size:10;"  lang="EN-US" &gt;Game Chronicles&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11977439-114359289132592657?l=toperas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toperas.blogspot.com/feeds/114359289132592657/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11977439&amp;postID=114359289132592657' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114359289132592657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11977439/posts/default/114359289132592657'/><link rel='alternate' type='text/html' href='http://toperas.blogspot.com/2006/03/idias-aluses-de-scarface-em-gta-vice.html' title='[idéias] Alusões de Scarface em GTA: Vice City'/><author><name>Alexei</name><uri>http://www.blogger.com/profile/11431117254116066442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
